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Shine
Registered: Jul 2012 Posts: 330 |
Event id #3391 : C64GFX.com CharSet Logo Compo 2024
✅ I am in! (After more than a decade!) |
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... 109 posts hidden. Click here to view all posts.... |
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chatGPZ
Registered: Dec 2001 Posts: 11146 |
There was plenty drama about so called "downvoting", quite obviously those people care. A lot. |
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Raistlin
Registered: Mar 2007 Posts: 575 |
Compo-voting can be done in much better ways than generalised CSDb voting… as shown at X, Gubb, etc. |
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chatGPZ
Registered: Dec 2001 Posts: 11146 |
No doubt. For compos i much prefer ranked voting too (because it forces ppl to do just that - and not just give 8 to everyone :)) |
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Joe
Registered: Apr 2002 Posts: 224 |
Here's my first contribution using, if it was counted correctly, 190 chars (including the background). First out of possible 3 ones I'll make. Enjoy!
Wrath Logo |
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zscs
Registered: Sep 2010 Posts: 45 |
For my F4CG Logo I used CharPad and actually there's an annoying feature in it: when I used the very same char twice but with different Foreground color... CharPad handles these two chars as two different 8x8 matrix, even if these are totally identical.
I assume this feature is very useful for games, where color information can be handled together with the Char Map this way. But in case of this compo, this is a limitation, right? :)
Would be nice to have a coloring feature which could be used on the Char Map instead of the Char Set.
If you have any idea how could we overcome on this CharPad feature, don't hesitate to share it! Thanks! |
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Raistlin
Registered: Mar 2007 Posts: 575 |
That’s quite strange zscs. Does charpad let you use more than 256 chars? If so, an extra “charset-packing” tool may work. I’m sure there must be one already. If not, I can knock one together (I’m planning to code a char-counter tomorrow anyway just to make sure I trust the char counts on these logos - I heard a rumour that a certain well-used tool is somehow mis-counting..?). |
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wacek
Registered: Nov 2007 Posts: 505 |
There is doubles removal and unused chars removal tools in CharPad. |
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Raistlin
Registered: Mar 2007 Posts: 575 |
Doing a quick test, I get 130-131 chars for the F4CG logo. 130 if we don't bother with a "blank" char (since this can be cleared with D800 data).. or 131 if we include it. Which looks to match exactly with what you have in your release - did you "fix" the data after export from Char Pad or..?
It's annoyingly close to 128 actually ;) |
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rexbeng
Registered: Aug 2012 Posts: 30 |
Uhm. Ok, I'm a fair bit unfamiliar with technicalities with regards to the C64, and by looking at what's been submitted I get a little bit confused about what is allowed or not....
So, question 1: "Hires, Multi-Colour or a mixture (through $D800 colour data) can be used". What does this '$D800' mean? ^_^
Question 2: May I use the same multicolour character with different colour(s) (like in PETSCII), or does every different colour count as different character? |
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chatGPZ
Registered: Dec 2001 Posts: 11146 |
Seems those rules are too technical indeed :D
Quote:So, question 1: "Hires, Multi-Colour or a mixture (through $D800 colour data) can be used". What does this '$D800' mean? ^_^
In multicolor mode you have 3 global colors ($d021/22/23) plus one color per character - that is the colorram, aka "$d800". The colorram value would also decide if a character is displayed as hires or multicolor, values 0-7 result in hires, values 8-15 result in multicolor (using colors 0-7).
Reason to mention that is: "classic" multicolor char logos would usually use the same colors for all chars, ie fill the colorram with one color only. (or even more classic: use the colorram for "black background", so the other 3 colors can be choosen from the available 16)
Quote:Question 2: May I use the same multicolour character with different colour(s) (like in PETSCII), or does every different colour count as different character?
Only the number of characters count, reusing the same character with different colors is not only allowed - but also encouraged :) (A decent conversion tool should do this automatically) |
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