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Forums > CSDb Entries > Event id #3391 : C64GFX.com CharSet Logo Compo 2024
2024-02-07 17:13
Shine

Registered: Jul 2012
Posts: 330
Event id #3391 : C64GFX.com CharSet Logo Compo 2024

✅ I am in! (After more than a decade!)
 
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2024-03-06 00:40
Count Zero

Registered: Jan 2003
Posts: 1825
You could just paste the entry link with a comment like "should be something else" as a message to mods (or basically any mod in PM even) and we will check it.
You can also throw lists at us or use the "Discuss this release" link for a straight drama! :)

Most of us usually answer and work on the DB even though we are all nazi stalker mods.
2024-03-06 00:40
iAN CooG

Registered: May 2002
Posts: 3137
I've removed the pixelnacho bitmaps from the charset logo compo, I guess he hasn't read or understood the rules.
2024-03-06 01:05
Raistlin

Registered: Mar 2007
Posts: 575
Thanks Ian.

There were a few more logos where the displayer was showing bitmaps ($d011=$3b) but where the logo -does- work as a charset. In those cases, since the logo does actually convert to a single charset, they're allowed.. though ideally we should be presenting the logos directly in a form that proves that restrictions are met (I don't want to add this as a rule as it would be unfair at this stage).

These 2 pics from Pixelnacho only work as bitmaps, though, so need to be excluded from the compo :-(
2024-03-06 01:12
Raistlin

Registered: Mar 2007
Posts: 575
EDIT: ignore me .. I saw your post now. So if an entry doesn't meet the rules, it goes to Out of Compo. If there's a valid entry that the submitter wishes to not be in the compo, it goes to OOC. Aha :-)

Was removing them from the compo the right thing to do though I wonder..? Isn't precedent to move to "Out of Compo", such as with the Medusa logo?
2024-03-15 19:53
TheRyk

Registered: Mar 2009
Posts: 2084
Quoting iAN CooG
I've removed ... bitmaps from the charset logo compo, I guess he hasn't read or understood the rules.

One would think a C64 graphician would know what the difference is... obviously that assumption was wrong as in OCD Logo (Multi-Col Chars) or before H0kut0 F0rce Logo

I think, 90% of the competitors get the concept and terminology. However, rules on https://c64gfx.com/compo/charsetlogocompo2024 is coined a little like beating around the bush and will leave some competitors as helpless as they are. And even if only 10% of the upcoming entries till end of April are in Bitmap Mode, it will drive sane people crazy and cause a lot of cleaning up and detective work and be it only the audience to figure out and discuss in comments IF it was possible (due to no. of tiles) to display the same in CharMode... Well, if it's possible, then, dear competitor, please DO IT FFS, e.g. in PixCen it's actually super-easy, you can set Mode:Char and *abrakadabra* export a valid entry in CharMode, even as crunched c64 executable, pretty sure, other tools can do the same.

Bottom Line:
I think it makes a lot of sense to explicitly exclude any entries with $d011 having bit 5 set.

The most harmful consequence of such a rule could be teaching gfxians sth about the VIC-II, so if this is all Greek to you, read in German here: https://www.c64-wiki.de/wiki/VIC#Speicheradressen_des_VIC-II or in English here: https://dustlayer.com/vic-ii/2013/4/22/when-visibility-matters
2024-03-16 04:17
Raistlin

Registered: Mar 2007
Posts: 575
@TheRyk: creating PRGs in char-mode isn't difficult, I know, the problem is more the delivery platform than those.

1) C64GFX doesn't currently hold PRGs/D64s. I might look into it sometime - but I'll see... it's not a "collect everything" database like CSDb, there is a little bit of moderation going on and planned;

2) CSDb's rules are clear. If a new release is made, a new entry needs to be created, which would be unfair for the entry on CSDb. CSDb isn't the compo-platform, though, so it's what's submitted to C64GFX that matters - and there we don't need the PRG, we simply need a way to validate an entry... eg. CharPad files.
2024-03-16 14:45
Burglar

Registered: Dec 2004
Posts: 1047
For those needing to convert pngs/gifs/jpgs to charsets on linux/win/mac, feel free to check the current dev version: png2prg 1.5.2-dev.
Only thing not supported yet is PETSCII, will add that for official release later.

@Raistlin, I like how you found a loop-hole to trigger TheRyk ;)
2024-03-16 17:45
chatGPZ

Registered: Dec 2001
Posts: 11146
If someone needs to produce a prg from petscii, just send me a PM (or mail) with the pic (any format, including png) - the upcoming petconv can do it :)
2024-03-16 17:56
4gentE

Registered: Mar 2021
Posts: 118
Or you can, I don't know, poke one byte-table to $0400, the other byte-table to $d800, all in the same loop. It will make you feel invincible.
2024-03-30 10:39
Burglar

Registered: Dec 2004
Posts: 1047
I have just released png2prg 1.6, which now supports all standard charset modes as well (PETSCII, ECM, mixed mode and individual d800 colors per char).
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