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goto80
Registered: Jan 2002 Posts: 138 |
timeline of SID achievements
I'm looking for a timeline of SID achievements. Does this exist? A list of important software (trackers and non-trackers, midi-sequencers and midi-slaves, sample-players and "drum machines", generatives, remix-tools, etc) and SID-tricks (playing digi-stuff, multispeed, hardrestart, etc). Who, where, when, how, why. I think a timeline over these things would be important to put together, if it doesn't already exist.
(I work on a timeline of chip music in general here: chipflip.wordpress.com/timeline. It is far from finished, of course. Suggestions are very welcome)
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Jammer
Registered: Nov 2002 Posts: 1289 |
Quote: It does not!
maybe it does but i cannot hear it ;) |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
Hello knock knock!! see 50hz in sidplay ? hello ? |
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tlr
Registered: Sep 2003 Posts: 1717 |
Quote: Hello knock knock!! see 50hz in sidplay ? hello ?
It could be a bad rip. Perhaps better to check the game?
1. Load up Yie Ar Kung-Fu II + [purple border] and start until game running.
2. enter vice monitor and insert this code:
.C:047d 4C 00 8F JMP $8F00
.C:8f00 EE 20 D0 INC $D020
.C:8f03 20 05 6F JSR $6F05
.C:8f06 20 B5 A0 JSR $A0B5
.C:8f09 20 2E A4 JSR $A42E
.C:8f0c 20 35 AE JSR $AE35
.C:8f0f 20 00 CE JSR $CE00
.C:8f12 20 9F A2 JSR $A29F
.C:8f15 20 10 AD JSR $AD10
.C:8f18 CE 20 D0 DEC $D020
.C:8f1b 60 RTS
3: Et voilà!
Zyron is right. The title tune is 4x. The others 2x.
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Zyron
Registered: Jan 2002 Posts: 2381 |
Thanks tlr. :) |
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Linus
Registered: Jun 2004 Posts: 639 |
Hello, knock-kock! Hello?!12 |
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TNT Account closed
Registered: Oct 2004 Posts: 189 |
From the First arpeggio effect thread:
Quoting TNTStarquake is 4x too IIRC, and it's from 1985 according to GB64.
Quoting rambonesHmmm ok then, but Starquake is not called with 2 different play routines. it only sets 4x on the cia, but does not use spaced interval jsr play - so this is not 'real' multispeed if you ask me.
It all boils down to how you define multispeed. |
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chatGPZ
Registered: Dec 2001 Posts: 11130 |
Quote:
it only sets 4x on the cia, but does not use spaced interval jsr play - so this is not 'real' multispeed if you ask me.
calling something not multispeed because of a tiny detail in the player is simply bullshit if you ask me. there really is no difference between players that call the same subroutine several times, and those that have a dedicated "fx" routine - the later are simply faster and eat less rastertime, no more no less. |
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Steppe
Registered: Jan 2002 Posts: 1510 |
Word, Groepaz. And doesn't even Fred Gray's player do some simple form of multispeed by inserting a DEC sidregister (forgot which one) somewhere? By the loosest of definitions this would be multi, too, as it changes the same registers more than once a frame.
[Edit: According to Rambones definition 99% of all multispeed tunes in HVSC weren't multispeed at all, as we converted the vast majority to CIA timed ones for backward compatibility reasons (old players don't emulate the VIC). ;-)] |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
Alrite so jump on the wagon with groepaz and make me a target as usual, instead of going for the ball. good! |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
Then so btw, all Galways tunes are multispeed, as his player has 4-7 JSRs to get it going and no one can say for sure if it updates any sid reg 2+ times because they havent checked.. wrong!
I would define it as: jsr to the same routine, x times + jsr to a special routine, that changes the sound, while in-frame.
Does Yie Ar Kung Fu II sound like 2x ? 3x 4x ? no it dont and never did, so why call it this ? i dont get it.. |
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