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Forums > Requests > PDS (Programmers Development System) software
2010-03-26 09:22
Morpheus

Registered: Feb 2004
Posts: 152
PDS (Programmers Development System) software

Hello guys!

Does anyone have a working copy of the ancient PDS (Programmers Development System) software to share?
 
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2010-03-29 17:24
Count Zero

Registered: Jan 2003
Posts: 1810
While the thread is hot some people might be interested in:

http://ftp.pokefinder.org/PDS_IBM_Editor_Manual.pdf
http://ftp.pokefinder.org/PDS_6502_Assembler_n_Monitor_Manual.p..

/cz
2010-03-29 17:25
Frantic

Registered: Mar 2003
Posts: 1626
If so, then put it as a sub-page to this page:

http://codebase64.org/doku.php?id=base:crossdev

//FTC
2010-03-29 17:26
Moloch

Registered: Jan 2002
Posts: 2888
Actually, the plan is already in place for another website. I've offered to host it, similar to how Codebase64 sits on one of my servers.

---
Crimson Twilight Dev Updates [C64 CRPG]
2010-03-29 17:48
Frantic

Registered: Mar 2003
Posts: 1626
Okay.. Anyway, in the meantime, I added some very brief info here:

http://codebase64.org/doku.php?id=base:pds

Feel free to expand this info. At the very least, this page could serve as a pointer to that upcoming site that Moloch mentions whenever that is ready.
2010-03-29 19:04
sailor

Registered: Jan 2002
Posts: 90
Quoting Morpheus
It's great to see threads turn into something this good.

I second that :)

If i may come with a suggestion, it might ease up the work BUT with the cost of loosing the nostalgic touch :(

Again.. Everything depends on how the software is built up.. but when you got a running binary you might want to move over to modern platforms.

At this point, translate the sources and verify(compare) the output from a modern xasm. This way you know you have done a "correct" translation.

With modern xasms you have access to your favorite editor (unless it is the PDS) ;) and you are not depending on any memory restrictions or place for the downloader.. Still, you might need some equipment to test your software on a real C64.


Regards
Jani
2018-01-29 10:21
AlexC

Registered: Jan 2008
Posts: 293
Sorry for bring this old topic back, but I belive it is extremely interesting. Since all links had expired long time ago here is page from Amstrad wiki that has all the info including c64 part: http://www.cpcwiki.eu/index.php/PDS_development_system
2019-06-03 08:45
Endurion

Registered: Mar 2007
Posts: 72
Also of interest: Michael Archer posted a few of his original code files to GitHub (in PDS format):

https://github.com/milkeybabes?tab=repositories

I'm currently updating the PDS part of C64Studio to handle PDS files directly; most of the games in the repo assemble successfully, albeit with the help of a wrapper file to include all sub files.
2019-06-05 00:26
chancer

Registered: Apr 2003
Posts: 342
I did post ages (years ago) about zeus 128, in recent years I got to contact the guy who made the original zeus 64. Basically ocean made their c128 version based on it, and it sends to a target c64 machine.. niche now but it was used for a few games.. and the c64 having a small recieve program *BUT* You could also send the bytes / music etc back to the c128.. as source.
2019-06-06 12:52
AlexC

Registered: Jan 2008
Posts: 293
Can I find somewhere Zeus 128 disk images?
2019-06-06 15:33
chancer

Registered: Apr 2003
Posts: 342
a few people had it.. I do have to copy them onto a pc.

it's only 2 files.. the c128 file / 80 columns.. Mr stark went through it to find all the commands on the c128 side, which weren't obvious.

and a receive program on the c64, that sits at $8000.. which I was tempted to make into source. to make it moveable , perhaps.

do need to find the cable also. I was going to make some more, but need to find covers for the left / modem port.
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