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List of C64 Custom Graphic modes and descriptions
2006-05-14
11:45
algorithm
Registered: May 2002
Posts: 702
List of C64 Custom Graphic modes and descriptions
Hello there. I am compiling a list (with screenshots) of various c64 graphic modes to be placed in my website. At the moment I have the following.. If there are any mistakes, please let me know..
FLI
Color bank updated everyline by forcing a badline (two freely placable colors in each 4x1 attribute. third color is the same for each 4x8 block. seperate background color. $d020 can be changed every line
IFLI
Same as above but two FLI images flicked back and forth with the second frame shifted a hires pixel to the right to cause apparant higher resolution
UFLI
Underlaid x expanded sprites under AFLI once every two lines?
IUFLI
Same as above but interlaced
X-FLI
Multicolor underlaid sprites over FLI every line. less screen width. is the FLI hires or multicolor?
IXFLI
Same as above but interlaced
HOI
Sprite overlay over hires bitmap, interlaced to produce 9 possible mix colors freely placeable in the 192x200 area
MCI
Same as IFLI except multicolor mode. normally used as 4 color multicolor images flicked to create 4 color 320x200 (although there is a possibility of around 9 shades)
EXTENDED HIRES
Underlaid sprites on hires bitmap. Similar to UFLI except normal hires 1 col bitmap mode is used?? used in chorus demode (terminator pic) + higher love / grafitty
Any others??
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2006-05-14
22:13
algorithm
Registered: May 2002
Posts: 702
Wasnt that 6 sprites???
2006-05-14
23:20
Copyfault
Registered: Dec 2001
Posts: 466
Ninjas Routine features 6 Sprites ofcourse! For 8 Sprites over full width FLI we'd need to build a new VIC;))
@Krill: have there ever been any IFLI-Editors with the possibility to individually set $d016 in every line?
Copyfault
2006-05-14
23:36
QuasaR
Registered: Dec 2001
Posts: 145
oops, sorry, of course, mixed things up...
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