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Deus Ex Machina   [2000]

Deus Ex Machina Released by :
Crest [web], Oxyron [web]

Release Date :
3 July 2000

Type :
C64 Demo

Released At :
Mekka & Symposium 2000

Achievements :
C64 Demo Competition at Mekka & Symposium 2000 :  #1

User rating :   *********_  9.3/10 (159 votes)   See votestatistics

Credits :
Code .... Crossbow of Crest
  Graham of Oxyron
Music .... DRAX of Bonzai, Maniacs of Noise, Vibrants
  Jeff of Bonzai, Camelot, Crest, Cyberzound Productions
  MSK of Vibrants
Graphics .... Crossbow of Crest
  Cyclone of Crest
  DeeKay of Crest, Onslaught
  Mermaid of Creators, Crest, Electric Sheep
Design .... DeeKay of Crest, Onslaught
Idea .... Crossbow of Crest
  DeeKay of Crest, Onslaught
  Graham of Oxyron
  Mitch of Cyberzound Productions
Disk Cover .... Junkie of Doom Patrol, Extend
Charset .... DeeKay of Crest, Onslaught
Loader .... Graham of Oxyron


SIDs used in this release :
Crest Main (A)(/MUSICIANS/J/Jeff/Crest_Main_A.sid - c64.org)
Crest Main (B)(/MUSICIANS/J/Jeff/Crest_Main_B.sid - c64.org)
Crossbow(/MUSICIANS/J/Jeff/Crossbow.sid - c64.org)
Dune's K Remix(/MUSICIANS/J/Jeff/Dunes_K_Remix.sid - c64.org)
Euro-Dance(/MUSICIANS/J/Jeff/Euro-Dance.sid - c64.org)
Hard Track(/MUSICIANS/J/Jeff/Hard_Track.sid - c64.org)
Inspired(/MUSICIANS/M/MSK/Inspired.sid - c64.org)
Loading(/MUSICIANS/D/DRAX/Loading.sid - c64.org)

Download :
http://c64.ch/demos/download.php?id=790 (downloads: 6648)
http://www.demodungeon.com/dungeon/Crest/crest_oxyron_deus_ex_machina.zip (downloads: 2834)
ftp://c64.rulez.org/pub/c64/Demos/c/Crest/DeusExMachina.zip (downloads: 1014)
ftp://ftp.scs-trc.net/pub/c64/Party/2000/Mekka+Symposium/DeusExMachina.zip (downloads: 953)
ftp://ftp.padua.org/pub/c64/Demos/pal/crest/deusexmachina.zip (downloads: 942)
http://noname.c64.org/csdb/getinternalfile.php/59134/DeusExMachina.zip (downloads: 431)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Rough on 24 January 2010
I guess you can decipher what 'ten years' means when it was released in 2000, Stupid.
User Comment
Submitted by Carrion on 22 January 2010
10 yesr will be this July (the 3rd)
And still amazing.
The time is going so fast....
User Comment
Submitted by Rough on 22 January 2010
I watched this the very first time ten years after its release. An outstanding ultra master piece. Big thanks to all the producers!
User Comment
Submitted by PAL on 2 August 2009
Ohhh... very cool demo and graphics and all...
User Comment
Submitted by TomoAlien on 14 March 2009
This demo was groundbreaking when it was released. It's awesome!
User Comment
Submitted by riskej on 18 December 2008
the best c64 demo ever!
"Edge of Disgrace" is just a second star :)
User Comment
Submitted by G-Fellow on 6 December 2008
One of the best demos ever made for the C64! But now is a new star on the sky, it´s called "Edge of Disgrace" from Booze Design.
User Comment
Submitted by Jeff on 9 August 2008
I fart on Bordeaux for his comment... If there isn't just one single thing about this demo that he likes... well, then he has worse taste than someone who totally LOVES the flavour of shit. :-)
User Comment
Submitted by Testa on 9 August 2008
this demo simply rocks!!!
User Comment
Submitted by Hermit on 1 July 2008
What a beautiful picture!!!!!!!
Yeaaaahhhh! C64 16col Rulez!!
User Comment
Submitted by Total Chaos on 22 May 2008
slow day at work so I thought... why not check the best c64demo ever out again....

still an amazing piece of art...
(and yes, the tune Crossbow is still among the best ever made on this lovely machine)
User Comment
Submitted by Motion on 24 January 2008
@Bordeaux: You're *SO* GHEY, m8! ;D
User Comment
Submitted by Bordeaux on 24 January 2008
just boring, never liked this demo
User Comment
Submitted by Groepaz on 19 December 2007
@Mace: ON her .... o_O
User Comment
Submitted by Sander on 19 December 2007
@Oswald :)
User Comment
Submitted by Oswald on 19 December 2007
any hollowman demo? Basic-Demo you mean this one I guess.
User Comment
Submitted by radiantx on 19 December 2007
Sander: I was of course talking about geeks. :-)
User Comment
Submitted by Mace on 19 December 2007
Groepaz, you dumped her after she said that, right?
User Comment
Submitted by Sander on 19 December 2007
@Radiantx: for code ppl, yes.. still, any hollowman demo would be more appealing to most, since the language is human and makes it universal.
User Comment
Submitted by Groepaz on 19 December 2007
my gf said the gfx is ugly and the "beep beep" music is just annoying. then again she thinks slayer is just noise, so who cares =)
User Comment
Submitted by radiantx on 19 December 2007
No theme, no killer effects... But it's such an excellent presentation that it's impossible to ignore. This is still THE crowdpleasing C64 demo, more than seven years since its release. If you wanna get someone interested in C64 demos you show them this one, simple as that.
User Comment
Submitted by Knoeki on 25 November 2007
okay, my comment sucks :_D

but what I meant is this:

as far as *I* know, the same effects have been done better before, by the same coders. this is not the point why I think this demo should not be first place though.

it's pretty hard to explain really, but there are so many better works out there, imho.

ah, tastes differ ^_^
User Comment
Submitted by Steppe on 14 November 2007
To me the effects/graphics/music thingy as a parameter itself aren't important in this demo. The whole design quirks with all borders active, screen buildups, music synching etc are what this demo is about. It creates a perfect mixture of the single components, that's why many (including me) regard this as the best demo ever made. No weak spots at all.
User Comment
Submitted by Mace on 14 November 2007
If you could only put new and/or improved fx in demos, hardly anybody would be able to release anything, except for the very best.

Demos can also show how a certain person got better and improved on his/her own skills.

On top, it's also important HOW an effect is used, no matter how old...
User Comment
Submitted by Oswald on 14 November 2007
I kinda agree with knoeki, however improving old routines is the way the demoscene works since it was born. you can not show all completely new fx in each demo.
User Comment
Submitted by Jan Harries on 14 November 2007
Knoeki: improvements are worth gold, no matter how far ago they were made etc. code is old or not, who cares ? what matters is the end result, and nothing else.
User Comment
Submitted by Knoeki on 15 October 2007
I have some mixed feelings about this demo...

the music is awesome, the graphics rule ( especially the pics by vanja in the endpart, together with the music they bring shivers all over every time I see it ), it still feels like it lacks something... .. .

some effects ( especially the weird horizontal vector ) stays on screen too long, while others ( the scrolling plasma after the intro ) are way too short.

the first diskside is top notch, but the second side just... I dunno, boring, I guess.

Also, it just feels strange, knowing that most ( if not all ) effects have already been improved ~7 years before release. It's not bad that it has old effects, it's just that... why use effects that have been improved? ...nah, that doesn't sound right, don't really have the words for it.

the coke can, even though awesome, looks weird, unless it was intended to look like the 'print' rotates, and not the can itself.

I don't mean this badly, it's just, I had to write it down :/
User Comment
Submitted by mathman on 3 August 2007
It's essential, a classic, a monolith, but honestly I also think it's a little boring compared to some other stuff. It's like a greatest hits collection :)
User Comment
Submitted by Total Chaos on 14 May 2007
love this demo... and the tune "Crossbow" by Jeff is wonderfull...

an absolute 10
User Comment
Submitted by Cruzer on 30 April 2007
Quoting Oswald
We're so close to the limits, that there's no way to make any more breakthroughs.

So untrue. More like we have become so old and contend with what we have, that no one bothers to try making any more breakthroughs. Actually I think that's not even true. There has been several breakthroughs since DEM.
User Comment
Submitted by Motion on 27 April 2007
@wile coyote: Read the hidden part info again, and you'll see that a lightpen isn't necessary, you can access via the monitor in WinVICE (Press 'Alt' and 'M' then type 'g 1D00'). This is to access the hidden Plasma part in the disc note.
User Comment
Submitted by HCL on 27 April 2007
Oh, plz Oswald <:). I know Royal Arte is crap because it's not a trackmo. What i mean with "not much new" is that Graham himself already made most of those routines before. In R.A. at least the 26x40-FLI, AB-stretcher, 15xDYCP, SB-bitmap-scroll, SlimePic etc was new stuff at least for me as teh coder.

Now maybe this sounds like i think i made huge steps with R.A. and Graham made just the same bunch of effects once again with DEM, but i really don't. It takes alot more effort than *some* people think to work with demo design, but let's keep that discussion out of here.. :).
User Comment
Submitted by Mermaid on 27 April 2007
Quoting wile coyote
I had mixed feelings towards the use of 'certain' images that appeared during the end part. Some of the graphics such as the image that reads Oxyron and Crest looked excellent, although I felt the use of the Stars Wars image and the Shout! image looked out of place.


Quite... Some of those images were 5-6 years old when the demo was released. I was asked to send Deekay all the koala images I had lying around, so I did, and they used everything except this piece of crap vallejo copy The Dragon and the George (drawn in 1994) because it uses background colour #$0f rather than #$00. The design credit for this demo goes to Deekay, so he gets to take the blame for including all those images you didn't like as well, I guess, I do wonder though, why you found the Star Wars image out of place but a coke can was ok, heh.

I wasn't too keen on using the Star Wars pic and some of the others myself but I had already given up trying to influence the design of the demo in any way at that point. <bitterness> We are Crest, we don't do coherent demos with stories or anything and god forbid we try anything new and different. </bitterness> People still seem to love the demo though, so I guess Deekay was right, and I still love him even though we disagree on lots of stuff and he NEVER reads his PMs on IRC. Or maybe it's just the ones I send him. Hrm. Anyway, hugs to everyone and lots of <3 and stuff.
User Comment
Submitted by Oswald on 27 April 2007
hcl, well the same could be said to royal arte :) slightly updated parts, and not even in trackmo style. We're so close to the limits, that there's no way to make any more breakthroughs.
User Comment
Submitted by HCL on 27 April 2007
It was a long time since i watched this one, but it sure is one of the best. Still i have sort of mixed feeling for this demo.

Effect-wise it's really not much new in here, not even in y2k when it was released. Most effects had already been seen in Graham's smaller demos, just not exactly in this way. So that can not be what impress people (?!). The way it really differs from other Oxyron and Crest demos is the way the screens are designed. That really stands out. Also the music made this demo feel like it was a few years into the future.

And now 7 years after, noone has been able to do something that appeals more to the gathered cluelessness of the generic CSDB users. That's kinda depressing actually :(. However, deep respect to the people behind this. You know what it takes.
User Comment
Submitted by Sander on 26 April 2007
I've always considered this the sequal to Dutch Breeze, although it never hit me as hard as the original. As I prefer to keep my jewerly well sorted, this does not go in the 'genuine' box. ;) Edit: i forgot to express my respect. It _is_ a jewel nonetheless :)
User Comment
Submitted by Motion on 26 April 2007
A wonderful experiece from start to finish. I must say that the ending is quite special for me. Vanja's gfx are just so awe inspiring - so much love in those pixels. The design of the demo is fantastic and so polished. The music is perfect for this release, so wonderfully mastered. The only criticism I have is the change disk part - I think the Art Deco font looks so out of place, otherwise it's is a nice part.

As for Oswald's comment - 7 years? I must have been in a mental coma! My, time sure does fly by at an insane rate. Capture it and savour the moment...
User Comment
Submitted by Oswald on 25 April 2007
SEVEN? feels like it was 2 :)
User Comment
Submitted by Alchemist on 25 April 2007
Seven years from release and it still looks sweet. Good work! Love it :)
User Comment
Submitted by Richard on 20 September 2006
That is a high quality demo production. I'd love to see a Deus Ex Machina 2 in the near future. What do you guys at Crest think? :D
User Comment
Submitted by Optimus on 23 January 2006
Thumbs up for gfx, sound and some of the effects. I was normally having expectations for more coderpr0n normally (cause I used to be a Graham-fx sucker :) but still it left me with preety positive feelings.
User Comment
Submitted by ouspensky on 28 October 2005
mindblowing...
User Comment
Submitted by Krill on 28 July 2005
Graham: better pray he hasn't got the patent on it and goes sueing us all for infringing patent laws. :D
User Comment
Submitted by The Dark Judge on 26 July 2005
I once stretched my sprite, and wound up in hospital :(
User Comment
Submitted by Krill on 26 July 2005
Graham: I think we all re-invented certain effects by accident one or the other time :D
User Comment
Submitted by Graham on 26 July 2005
@Ronski: But you do notice that there is a bit more than stretching to it? Also, how could you invent sprite stretching when people like Horizon etc have done it before, hehe.
User Comment
Submitted by Ronski on 29 March 2005
The coke can routine looks like the sprite strech routine I invented and allowed Wanderer to use in his demo back in 1989.
User Comment
Submitted by Tch on 7 December 2004
Simply amazing.
I wish i was still a magazine editor!
User Comment
Submitted by -nd-! on 30 September 2004
This shit id no f*kin oldschool shit!
So shut the fuck up!
User Comment
Submitted by Clarence on 22 June 2004
Don't get me wrong I like this demo, but I have to add a fact about the interference part. The scrolltext claims it's a never seen non-cheaty routine to display interference circles the way it originally should look like. Actually Grabowsky of Graffity already made the same routine in the demo JustinTime (1992)! The only little difference compared to Deus Ex Machina is Graffity's version wasn't X expanded.
Check:
Justintime
User Comment
Submitted by Steppe on 1 June 2004
My alltime favourite demo. Jeff's soundtrack is surely one of the best and coherent singlespeed works he ever did.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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