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Tunnel Vision   [2017]

Tunnel Vision Released by :
OMG

Release Date :
14 February 2017

Type :
C64 One-File Demo

User rating:*********_  9.3/10 (42 votes)   See votestatistics
**********  9.8/10 (11 votes) - Public votes only.

Credits :
Code .... Sparta of OMG
Music .... Jeroen Tel of Focus, Maniacs of Noise, Oxyron
Graphics .... Sparta of OMG
Charset .... Sparta of OMG


SIDs used in this release :
RoboCop 3(/MUSICIANS/T/Tel_Jeroen/RoboCop_3.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by ws on 11 June 2018
User Comment
Submitted by ready. on 4 August 2017
amazing story! Thanks for sharing!
User Comment
Submitted by Dr.j on 22 July 2017
@Jak T Rip: hey my friends..there is no rules for demos :) demo making is art !, one can take a music which have been done 20 years ago (used/unused doesn't matter) , and the other can use unreleased music. this guy who made the demo already told he made some of the parts a long time ago , so maybe this was the music in the time he started the demo. this is amazing demo in every aspect :) nothing can decrease from this experience
User Comment
Submitted by Jak T Rip on 22 July 2017
Nice pace. The dot tunnel is ace and I also like your in between lyrics.
I heard the music in too many demos already, for me a demo like this needs a new exclusive music. That is part of the game.
I always wanted to make a center flamer, and now you did it! Thumbs up!
User Comment
Submitted by Karmic on 2 April 2017
If this is what you can do in only one file by yourself, then I am afraid to see what you can do in a full demo :p
User Comment
Submitted by ChristopherJam on 17 February 2017
Excellent debut. Much has already been said below, but I do want to add that the sequencing of the first few minutes to the music was also beautifully done. Bravo!

I did have vague plans for a part char/part realtime rect tunnel myself, but I think you've already got this one covered now. Seriously fiddly to get right, and you got here first. Again, nice work!
User Comment
Submitted by Sparta on 17 February 2017
Axis: no one is worth of your plot crown.

Bob: I put some of my background in the Trivia. No other computing background, except a little bit of assembly on the PC. I coded a Mars.exe clone, a plot ball bouncing on a mirror, and my first fire effect on the PC in 1999, again for my own entertainment. No other scenes or machines. I don't even speak Java or C, or any other exotic languages.
User Comment
Submitted by GeoAnas on 16 February 2017
Top!
User Comment
Submitted by saimo on 16 February 2017
Sparta, I echo the compliments below. Fully deserved.
BTW, do you know that you are well on the way to making this game on the C64? https://www.youtube.com/watch?v=kn5d4dijlfw
User Comment
Submitted by Axis/Oxyron on 16 February 2017
Wow, this is what I call a debut. What lovely fire FX. And everything in 1 file. I also have to hand the crown for the best plot tunnel over to the new plotter king in town. Hope to see more of this in the future.
User Comment
Submitted by Zyron on 16 February 2017
The groupname describes this perfectly; OMG!
User Comment
Submitted by Bob on 16 February 2017
Wow! wtf is happening in the scene..
are sceners reaching nirvana ?
first X... then Datastorm and now this ?
like the scene has elevated up to level of godness! great stuff.. what is your background ? other scenes? other machines... interesting to know since this is good stuff as a first attempt
on the c64!
User Comment
Submitted by Dr.j on 16 February 2017
Hi Sparta! i must tell you what i feel towards this one , its one of the greatest demos i have ever seen on C64 and if its your first release on C64 i think you are a A C64 God . its beyond my conscience mind how did you create this one but its rocks so good and so impressive! way you go mate !!
User Comment
Submitted by chatGPZ on 16 February 2017
two parts of this demo (EOR-fill tunnel, and dot tunnel) were actually written in SMON
you are officially crazy :)
User Comment
Submitted by Sparta on 16 February 2017
WOW, thank you guys for the warm welcome and all the overwhelming positive comments. I really wasn't expecting this. :) I added a summary and some trivia about the demo.

JackAsser: You are too close to your screen. Take a few steps back and it will look much less chunky. :)

Glasnost: Your parts in One Year Camelot inspired my to learn machine code 25+ years ago. I very much appreciate your comment.

Hexworx: My favorite, too.

Sith: I did not know this game, certainly, very similar effect. Where did you find my photo? I am not on any social media... :)))

Mekong: You got the message right! (No, I didn't lose my pills.)

Everybody else: Thanks again for all your great comments!

Sparta
User Comment
Submitted by PAL on 16 February 2017
Very fantastix demo... and the music is a perfect fit.
User Comment
Submitted by Yogibear on 16 February 2017
Excellent!
User Comment
Submitted by Sith on 15 February 2017
Maybe Sparta was inspired by this:
https://youtu.be/BB8Bc1BhudE?t=5m5s
Quite impressive bringing 16bit effects to our beloved 64. The dot tunnel is also really smooth but the other tunnels are what really gives me a rush.
Also, those flames... gorgeous!

Get knocked off your sox because...
https://i.ytimg.com/vi/UDrrxvWZgDQ/maxresdefault.jpg

Now that is quite an entrance to the scene. As MK's Scorpion would say: "Welcome! Get over here!"
User Comment
Submitted by Hexworx on 15 February 2017
Amazing!

And one of my absolutely loved SID's was used (i had it a very long time as cellphone jingle and perhaps in the next time again).

Very, very good, Sparta/OMG.
User Comment
Submitted by Oswald on 15 February 2017
debut with a big bang, congrats ! you certainly know what you are doing, hope to see more and see you evolve.
User Comment
Submitted by Firehawk on 15 February 2017
First C64 demo? Wow - just wow... very impressive indeed. Can't wait to see what will come next.
User Comment
Submitted by Frantic on 15 February 2017
Nice! Very enjoyable!
User Comment
Submitted by TheRyk on 15 February 2017
what they say, especially agree with bitbreaker, quite some show in one file, neat!
User Comment
Submitted by aNdy on 15 February 2017
Just about what everyone else said! Good stuff!
User Comment
Submitted by Dano on 15 February 2017
This is your first code, your first release? WTF?

I guess many, including me, feel sort of lame now..
User Comment
Submitted by psych on 15 February 2017
What a start! More of such debuts!
User Comment
Submitted by Trap on 15 February 2017
Very nice. Deeply impressed if this is your first c64 code.
User Comment
Submitted by Rock on 15 February 2017
Great demo, absolutely. Welcome Sparta!
User Comment
Submitted by awsm on 15 February 2017
Very impressive debut & welcome!
User Comment
Submitted by Ant on 15 February 2017
nice!
User Comment
Submitted by Giulio/Wolf on 15 February 2017
Very impressive! Congrats!
User Comment
Submitted by E$G on 15 February 2017
nice work in all his parts. great coding and choice of the tune. thumbs up!
User Comment
Submitted by Smasher on 15 February 2017
I joined FFC (Flex Fan Club) already decades ago! :)
User Comment
Submitted by hedning on 15 February 2017
ZeSmasher: Flex won't join you. You will have to join Flex!
User Comment
Submitted by Smasher on 15 February 2017
hey Flex, would you like to join us? :)
User Comment
Submitted by hedning on 15 February 2017
Yup. Kick ass!
User Comment
Submitted by Flex on 15 February 2017
Way to go Sparta! It's wonderful that guys like you still pop up into the scene. Welcome! Your debut is amazing and prepare to "would you like to join us?" - questions... :-)
User Comment
Submitted by Radiant on 15 February 2017
What an amazing debut! Welcome!
User Comment
Submitted by Isildur on 15 February 2017
Great! The last part "solar wind" kix!
User Comment
Submitted by Skate on 15 February 2017
Impressive stuff for a first release. Imho, last part is a world first on c64 platform. Congratulations.
User Comment
Submitted by Jammer on 15 February 2017
Now that's a debut! Welcome to the scene, Sir! :) And what Balsi said ;) I totally dig that coronal mass ejection part and dot tunnel is one of the absolute best on C64.
User Comment
Submitted by Glasnost on 15 February 2017
I love it! Style, spirit, code and entertainment...

All this in.. one file?
User Comment
Submitted by Glasnost on 15 February 2017
I love it! Style, spirit, code and entertainment...

All this in.. one file?
User Comment
Submitted by balsi on 15 February 2017
great One File Demo !Better search for a Musican!
User Comment
Submitted by Knut Clausen on 15 February 2017
Great debut!
User Comment
Submitted by Bitbreaker on 15 February 2017
This deserves way more praise and comments. It is a debut, it is great, it is onefile, it is not so artsy-fartsy and thus fantastic :-D More of this please!
User Comment
Submitted by JackAsser on 15 February 2017
The radial fire is a great idea! Albeit a bit chunky, still a great idea. I can imagine better variants in 4x4-mode etc that will look really awesome.
User Comment
Submitted by Shine on 15 February 2017
What can i say ... I <3 IT dude !!! One-Man-Army at it's best. I really enjoyed this nice demo. Well designed, nice tunnels and fire effects. It's amazing and please go ahead to surprise us at least once more!!! 10/10 :D
User Comment
Submitted by Dymo on 15 February 2017
like 'em tunnels
User Comment
Submitted by chatGPZ on 15 February 2017
great debut!
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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