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User rating :          8.9/10 (14 votes) See votestatistics
Credits :
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Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Burglar on 1 December 2006
| very cool game, played it quite a bit while my inet connection was being moved. highscore: 86309 | User Comment Submitted by hannenz on 19 October 2006
| oh - this is not the final version yet, beware. you can grab the current "workstage" including the sources but there is still this naughty bug left: 99 ct. for the one who finds it! ;) | User Comment Submitted by noone_at_all on 26 August 2006 User Comment Submitted by DeeKay on 22 August 2006
| This game was a huge success at Buenzli 06! Everyone wanted to have a go on my c64 (ofcourse i ruled the pack with 37500, but that's just the start! ;-). Unfortunately we used an earlier buggy version and had to restart it frequently... Awesome puzzler, i know it's "just" a port, but still: I haven't seen a puzzler that addictive since Tetris and Crack Attack (the latter being somewhat similar)... | User Comment Submitted by Dior on 16 August 2006
| Has some bugs but hopefully they will be removed in the full version. | User Comment Submitted by Matt on 7 August 2006 User Comment Submitted by hannenz on 2 June 2006
official release date for zoo mania final version: july 1st 2006
release will be here (download) and via CRONOSOFT (disk/ tape version) | User Comment Submitted by hannenz on 1 June 2006
thanks a lot for the positive feedback :)
i renamed this release to "preview", get reasdy for the FINAL RELEASE to be released during the next week, featuring 2-player-modes (team and battle), a nice demo mode, all(?!) bugs fixed, some minor changes in appearance and a boxed release by CRONOSOFT (zoo mania will still remain freeware, of course!!)
stay tuned and keep your joysticks handy...!
| User Comment Submitted by Violator on 28 May 2006
| Wonderful! So much more than I had hoped for. | User Comment Submitted by Stinky on 28 May 2006 User Comment Submitted by giant bee on 14 May 2006
| you have to respect a game with this many elephants :) | User Comment Submitted by Alwyz on 13 May 2006
| great game. i used to play a flash version of this all the time, and hoped for a commie port. a $d012 bug causes it to crash on ntsc. changing the value at $42f3 to cpy $d012 makes it work during the game, but causes it to crash on the title screen. i'm a novice, but a working ntsc version would make some of us very happy i'm sure. | User Comment Submitted by Fanta on 12 May 2006
surprise surprise. even for me. where's my money? =P missed one jingle though.
thumbs up! | User Comment Submitted by WVL on 12 May 2006
| This simply roxxx!! though I noticed all the bugs Hein mentioned aswell! Even my girlfriend liked the game!! | User Comment Submitted by d0c on 11 May 2006
| just love your work!... keep up making good games!! | User Comment Submitted by The Overkiller on 11 May 2006
| Really amusing game. After some fixing it'll be perfect. | User Comment Submitted by Merman on 11 May 2006
| Nicely done! Graphics and music are excellent, and the gameplay is solid with a good difficulty curve. One thing I did notice - moving the joystick on the title screen causes a problem :( | User Comment Submitted by Skate on 11 May 2006
| "that's it. no more levels" what a finish :D good job. nice to see a crossbow activity, even it's graphics. | User Comment Submitted by hannenz on 10 May 2006
hehe, nice you like it.... :)
about the bugs: i'll go over the "do-check-level-finish-before-out-of-moves" thing again (wanted to do this earlier but just forgot about it...;).
getting stuck while level-skipping is totally new to me... i did never encounter something like this beore...???! could you send me an email or pn with a more detailed description of the bug please (what did appeaer where...?!)
once more i have to emphasize that this game would be nothing without the great gfx and msx which i got from fanta / crossbow / scorp.ius. thanx a lot again.
the game itself is just a clone. nothing too special...
the "trainer" mode is implemented "on the fly", i didn't test it that much, maybe there are some bugs left, but mainly it just blocks the timer decrement. i was asked to do this mode, but in fact i rather dislike it, since the game is totally pointless without the timer...
have fun and stay tuned. i will try to fix everey bug you report and maybe add some more stuff to this in the near future (i was so eager of crunching this in <16k (which is a pain when coding with cc65) to keep it "cartridge-compatible", that i removed or didn't implement some good features)
| User Comment Submitted by iceout on 10 May 2006
| Nice take on the Bejeweled/Diamond Mine type game. I've been playing this all morning. | User Comment Submitted by Ben on 10 May 2006
Argh.. Damnit.. Too addictive..
I found another flaw.. I finished the last combination of a particular level, and while the remain icons were falling in place I got the message that there were no more moves. Instead of going to the next level right away (as I finished this one), I got the screen of the current level for a few seconds (while the blocks were reset) before moving on to the next level.
You probably just check the no-more-moves flag to reset the blocks and then (in-game) check whether the level-finished flag is set. You should first check whether the level-finished flag is set; if so, you can simply forget about the no-more-moves flag. | User Comment Submitted by madcrow on 10 May 2006
| Nothing original gameplay-wise (just a Tetris Attack clone) but well-presented with nice graphics and tunes. It does seem to bug out a lot when played without the scoresaver, though. | User Comment Submitted by Twoflower on 10 May 2006
| I totally agree with Iopop. Imagine this with a really nice loadingscreen from Mermaid and Cyberloadmastered. Mmm... | User Comment Submitted by QuasaR on 10 May 2006
Damnit, this was my idea... But this one is better than in my dreams!! Great job!!
Some ideas: Let the cursor start at the middle, the first animal-head just flashes, let it stay longer and please another background-colour... | User Comment Submitted by Ben on 10 May 2006
Cute graphics and indeed an addictive game!
I did encounter a bug, though. In-game, a white character appeared on the left-hand side of the screen and the game got stuck in the BEQ $461E loop at $463b while moving to the next level. Seems like the RNG does not produce the output you expect :-) | User Comment Submitted by Scout on 10 May 2006
This is way better than those $%*@! Protovision games!
| User Comment Submitted by iopop on 10 May 2006
| I like! Force someone to draw a loadingscreen, master it onto tape and let cronosoft release it! |
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