Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in 
Vicious Sid   [2008]

Vicious Sid Released by :
Mixer, SounDemoN, The Human Code Machine

Release Date :
29 October 2008

Type :
C64 Demo

Released At :
X'2008

User rating :   *********_  9.2/10 (51 votes)   See votestatistics

Credits :
Code .... Mixer of Origo Dreamline
  SounDemoN of Dekadence, Onslaught
  The Human Code Machine of Masters' Design Group
Music .... Charles Deenen of Maniacs of Noise
  Mixer of Origo Dreamline
Graphics .... Decoy Design of World Wide Expressive
  HPH
Charset .... Slash


SIDs used in this release :
Hunter's Moon(/MUSICIANS/T/THCM/Hunters_Moon.sid - c64.org)
Rawsynth(/MUSICIANS/T/THCM/Rawsynth.sid - c64.org)
Shitty Disco Dump(/MUSICIANS/D/Deenen_Charles/Shitty_Disco_Dump.sid - c64.org)
Total Triple Trouble(/MUSICIANS/T/THCM/Total_Triple_Trouble.sid - c64.org)
Tristar Boulder(/MUSICIANS/T/THCM/Tristar_Boulder.sid - c64.org)
Vicious SID (part 2)(/MUSICIANS/T/THCM/Vicious_SID_part_2.sid - c64.org)

Download :
http://noname.c64.org/csdb/getinternalfile.php/67697/Vicious Sid - fixed.zip (downloads: 2369)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by V-12 on 24 September 2009
Awesome job! Those modules blowed up my 120W speakers!
User Comment
Submitted by Mixer on 13 May 2009
Added few lines on 8 bit samples to Production notes.
User Comment
Submitted by booker on 20 March 2009
Quoting Jetboy
While the stuff is great, i don't think it deserves to be in top 10. Music is amazing, but demo side of this "demo" somewhat lacks.

Well nearly whole CPU time is eaten up by the realtime MOD player, so what do you expect? :)

It's amazing this does not go in completelly blank screen :)
User Comment
Submitted by Urban Space Cowboy on 24 February 2009
Nice tunes! VICE fans, remember to use 2.1 or newer and enable the new SID engine (right-click -> SID settings -> SID engine -> ReSID-FP). Happy listening!
User Comment
Submitted by Jetboy on 12 January 2009
While the stuff is great, i don't think it deserves to be in top 10. Music is amazing, but demo side of this "demo" somewhat lacks.
User Comment
Submitted by notalentcoder on 6 January 2009
I don't know why this isn't a solid 10 commodores. This technology clearly goes to Eleven.
User Comment
Submitted by Dafunk on 15 December 2008
holly crap! any info on the editor/player release? :P
User Comment
Submitted by McMeatLoaf on 4 December 2008
Second screen: Planetarium (by Static)
The mod in the third screen is a cover of Hunter's Moon, tune 3. :)
User Comment
Submitted by booker on 5 November 2008
I've changed my vote from 9 to 10 coz this stuff and it's potential is f0king amazing.
User Comment
Submitted by Groepaz on 4 November 2008
please make my day and convert zakazak.s3m for me :)
User Comment
Submitted by The Human Code Machine on 4 November 2008
I'll soon start the closed beta for my converter and perhaps you'll find something under your christmas tree :) My converter creates runnable .prg files and doesn't need an external replayer.
User Comment
Submitted by Frantic on 4 November 2008
In fact, I somehow like the choice of music, hehe. Crappy .mod's, in a good way. ;)
User Comment
Submitted by elkmoose on 4 November 2008
i love this! most innovative stuff in years!

i demand a follow up, maybe 10 diskssides of greatest amiga mods?

or or or give us the mod converter and make a stand alone player :D
User Comment
Submitted by The Human Code Machine on 3 November 2008
Yes, the choice of the music... everything was done in a hurry and none of our musicians had time to do something for the demo so we had to improvise a little. Most Amiga modules won't fit into the memory of the C64 and my routine doesn't support any musical effect commands. So it's not so easy to find a good one so I took some very old ones which had great impact on me when I was a lot younger.
User Comment
Submitted by Jucke on 3 November 2008
I've always loved samples on the c64 and this release just blasted me away and sent shivers down my spine! Last time i got this surprised was the first time i heard a pollytracker module, and before that.. hmm.. that thing by soundemon the other year, and before that, cycleburners stuff. I am with rambones, this is a milestone release. Love the gfx by good old Decoy Design too. Only thing I wasnt quite up with was the choice of music, but thats another story. I cant wait for Vicious Sid 2 to be released! (:
User Comment
Submitted by The Human Code Machine on 2 November 2008
@burglar Thx for releasing the mp3 versions of the songs. So I could hear the sound without sid part for the first time. The monitor of my SX 64 is too small to produce the sound loud enough to hear. By the way you can't compare ModPlay or Pollytracker with my routine. I've got a real nmi based replayer and so I can mix screen display and or sid sound at the same time. Did you ever try ModPlay? Then you know how it sounds :)
User Comment
Submitted by Burglar on 2 November 2008
http://www.scs-trc.net/x08/music/vicious_sid_mp3.zip

there you go
User Comment
Submitted by Exploding First on 1 November 2008
Super sound!!! That's why i love my C64.
User Comment
Submitted by Burglar on 1 November 2008
link removed, too many ppl leeching

mp3s recorded by rambones
User Comment
Submitted by Sasq on 31 October 2008
Incredible work - made my whole day :)

Is it my imagination or does the samples on disk 2 in the fixed version sound a bit less clear then when it had the clicks ?

User Comment
Submitted by Mace on 31 October 2008
ZOMGWTF... amazing samples!
Especially the filtering is awesome.

Pity the song isn't that great.
User Comment
Submitted by Scout on 31 October 2008
Okay, just forget what I wrote earlier.
It works fine!

I used a brand new formatted disk now and every thing plays back perfectly.
The disk was f0xx0red :-/
User Comment
Submitted by Shadow on 31 October 2008
This was a nice surprise! The best sampled sounds I've heard out of my C64 so far.
User Comment
Submitted by The Human Code Machine on 31 October 2008
I added a fixed version of Vicious Sid. Mixer updated his part and it now 'clicks' a lot less.
User Comment
Submitted by Frantic on 30 October 2008
@Mixer: I'd be interested in a fixed version of the last tune.
User Comment
Submitted by Burglar on 30 October 2008
somehow reminds me a bit of MODPlay 64 v1.2
User Comment
Submitted by icon on 30 October 2008
This is so cool! Me and Rockon just couldn't work after looking/listening to this during morningbreak. This is in many aspects as revolutionary as ThinkTwice, 1001 Escos, Deus ex Machina, EoD and the likes! Much respect and looking forward to see this technique in the hands of some top-kick ass musicians on the scene...
User Comment
Submitted by Necro on 30 October 2008
Wow, the first amiga mod part, blew me away. Sounded just like my old 8 bit soundblaster, listening to amiga mods! (never had the luxury of owning an amiga). Sounds just great! Sadly, being in NTSC land, I doubt it would work great on my actual machine, so I was forced to listen in emu. The rest had the typical lowfi c64 digi sound to it, seeing as the first part certainly did not, i was a little surprised at that. (That being said, EMU is by far in no way a fair judgement! I should transfer to see if it plays in NTSC or attempt a fix before commenting on quality..)

Obviously the $d020/$d021 "noise" part did not work on my emu, but what a great idea! That I should like to hear on my real thing... (for those curious as I, change location E1B0 to STA $d418 and you can at least make out the sample)

Anyways, that first amiga mod part? Awesome.
User Comment
Submitted by Ksubi on 30 October 2008
Incredible work here. Great little production (Beautiful graphics). X2008: Revolution.
User Comment
Submitted by assiduous on 30 October 2008
>sampleplayers too advanced for any emu

not for Hoxs64. the analogue noise in the part4 can be heard only on a C64 though.

a great demo,i was actually quite confused listening to Mixer`s samples live at the radio broad cast. i was like "wat ? are they airing an mp3 remix for a break ?". Soundemon deserves a huge respect for his efforts to find and exploit the new Sid effects,way to go man!
User Comment
Submitted by Mixer on 29 October 2008
I did not expect this to be here yet as there is a fix to last part making it less snappy. Snap is due to bad adsr data. Was too tired to fix it before X. Once Soundemon is back we'll see if we release a fixed version.
User Comment
Submitted by booker on 29 October 2008
Besides these Amiga mods selected for this release, which I do not really like at all - this is a goddamn kixxass !
User Comment
Submitted by Ground_Frost on 29 October 2008
Yes, this is very good. I love the design too. More of this will make us all happy.
It's weird, this past year the scene has been like it was in 1992. I am very happy as in 1992 they claimed the 64 was dead. How wrong they were, now i think Conic can come back to the scene too. ;)
User Comment
Submitted by Frantic on 29 October 2008
I love this.

It has been a great pleasure to follow SounDemoN's progress with this sample playing method on Antidote.
User Comment
Submitted by yago on 29 October 2008
sampleplayers too advanced for any emu
part "4" keeps on singing even if your c64 has no sid at all
User Comment
Submitted by Ed on 29 October 2008
Some pretty nice stuff in there!
User Comment
Submitted by Jammer on 29 October 2008
hell yeah!
User Comment
Submitted by Richard on 29 October 2008
Another stunner. ;)
User Comment
Submitted by Linus on 29 October 2008
Incredible!
User Comment
Submitted by Knoeki on 29 October 2008
this wins at so many levels.
User Comment
Submitted by Jan Harries on 29 October 2008
a milestone production!
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (41)
· Production Notes (2)
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release (17)
Sponsored links
Support CSDb
Help keep CSDb running:



Funding status:





About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2010
Page generated in: 0.627 sec.