Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > Getting Charpad character set into emulator
2006-12-19 10:50
charliechuck
Account closed

Registered: Dec 2006
Posts: 3
Getting Charpad character set into emulator

Hello all, after a break of 15 years, I'm trying again to write a platform game on a c64 in assembly. 15 years ago I got as far as animating and controlling the sprite, scrolling the screen, and using 8x8 tiles for the background. It's surprising how well I've remembered assembly language. Anyway I've designed a charset using Charpad, but I have a question which is probably obvious, but how do I get the output from charpad into the emulator? I'm using ccs64 if it matters. Thanks in advance for any help.
2006-12-19 11:00
Scout

Registered: Dec 2002
Posts: 1568
Use 64Copy V4.20 to copy content between D64-files.

---
8Bit Mayhem - The C64 Scenemusic Podcast
http://8bitmayhem.untergrund.net
2006-12-19 13:48
HCL

Registered: Feb 2003
Posts: 716
Charpad!? WTF is that? Me is teh stopid probably..
2006-12-19 13:57
Scout

Registered: Dec 2002
Posts: 1568
Just looked it up: CharPad V1.0

Bah! It sucks... Oswaldbogár!

---
8Bit Mayhem - The C64 Scenemusic Podcast
http://8bitmayhem.untergrund.net
2006-12-20 06:29
Radiant

Registered: Sep 2004
Posts: 639
charliechuck: You probably want to use VICE instead of CCS64; it has more neat development features, as well as more accurate emulation. (But YMMV, after all.)
2006-12-20 09:31
charliechuck
Account closed

Registered: Dec 2006
Posts: 3
Thanks for help, I've been playing games on CCS for a few years, so i stuck with it, but I'll try VICE.

i had a look at C64copy 4.20 last night but I'm more confused now. Maybe I should try a different Character set generator. Can anyone recommend one that is good, runs in windows and outputs the character set directly to a PRG file?
2006-12-20 09:40
Scout

Registered: Dec 2002
Posts: 1568
As far as I know there isn't any C64 chareditor for Windows.
That Charpad thing sucks because it has some kind of own format.

Next time do an inventory of the tools you want to use, figure out how they work (RTFM!) and test if they fit your gameproject-needs before you really start.

I don't know which other editors you could use but others can shine a light on this.

---
8Bit Mayhem - The C64 Scenemusic Podcast
http://8bitmayhem.untergrund.net
2006-12-20 10:13
Mace

Registered: May 2002
Posts: 1799
If it runs in WinVICE, it runs in Windows... so why not just use a generic C64 tool?
2006-12-20 10:36
charliechuck
Account closed

Registered: Dec 2006
Posts: 3
Quote: If it runs in WinVICE, it runs in Windows... so why not just use a generic C64 tool?

That would seem to be the easiest, but I've always found programming/graphics inside an emulator awkward, no mouse, different keyboard layout, perhaps VICE is less awkward than CCS64 is? thanks for help.
2006-12-20 10:58
Radiant

Registered: Sep 2004
Posts: 639
Sure there are character editors for Windows, i.e. Cuneiform and a few among cadaver's tools (at http://covertbitops.c64.org ).
2006-12-20 11:38
chatGPZ

Registered: Dec 2001
Posts: 11116
in charpad use "save as seperate". the resulting .chr file is the plain charset, only without a loadadress ... so use your favourite tool (hexeditor, whatever) to add 2 bytes loadadress at the beginning, and all is fine.
2006-12-20 11:39
Twoflower

Registered: Jan 2002
Posts: 434
Charpad is kind of good, but doing anything save editing fonts or charset graphics in it is pointless. I'd heavily suggest the usage of some other, windows-based map-editor. There is actually a few usable ones - Harry Mulders GBTD/GBMB (Gameboy Tile Designer and Map Builder) is my favorite, but that's because I have used it a lot.

There are some limits in GBTD/GBMB. The most irritating one is that if you use metatiles, they're limited to 3 colors+background per metatile, and the fact that you have to convert all the palettes by hand. But it's perfectly capable of exporting the data for usage on the 64 in quite a few different ways of mapping. Google it.
2006-12-20 12:02
Twoflower

Registered: Jan 2002
Posts: 434
Oh yes - some tips for you folks out there on generic PC-based mapeditors which might be of some use. The problem with these editors are to get a decent output format of the map for use with the C64. These are the best options I found:

OpenTUME - Could well be use for C64 purposes.
Tiled - Java-based map editor.
Mappy - Nice multi-platform Amigalike map-editor.
TileStudio - Completely programmable output.

This might be more than kind of off-topic in this topic, but whatever.
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Menace/Spaceballs
wil
Fulgore/Excess
Sentinel/Excess/TREX
Mibri/ATL^MSL^PRX
oziphantom
Holy Moses/Role
Matt
Jammer
Guests online: 136
Top Demos
1 Next Level  (9.8)
2 Mojo  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Comaland 100%  (9.6)
6 No Bounds  (9.6)
7 Uncensored  (9.6)
8 Wonderland XIV  (9.6)
9 Memento Mori  (9.6)
10 Bromance  (9.5)
Top onefile Demos
1 It's More Fun to Com..  (9.7)
2 Party Elk 2  (9.7)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.5)
5 TRSAC, Gabber & Pebe..  (9.5)
6 Rainbow Connection  (9.5)
7 Wafer Demo  (9.5)
8 Dawnfall V1.1  (9.5)
9 Quadrants  (9.5)
10 Daah, Those Acid Pil..  (9.5)
Top Groups
1 Nostalgia  (9.3)
2 Oxyron  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 Crest  (9.3)
Top Organizers
1 Burglar  (9.9)
2 Sixx  (9.8)
3 hedning  (9.7)
4 Irata  (9.7)
5 MWS  (9.6)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.046 sec.