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charliechuck Account closed
Registered: Dec 2006 Posts: 3 |
Getting Charpad character set into emulator
Hello all, after a break of 15 years, I'm trying again to write a platform game on a c64 in assembly. 15 years ago I got as far as animating and controlling the sprite, scrolling the screen, and using 8x8 tiles for the background. It's surprising how well I've remembered assembly language. Anyway I've designed a charset using Charpad, but I have a question which is probably obvious, but how do I get the output from charpad into the emulator? I'm using ccs64 if it matters. Thanks in advance for any help. |
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Scout
Registered: Dec 2002 Posts: 1568 |
Just looked it up: CharPad V1.0
Bah! It sucks... Oswaldbogár!
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8Bit Mayhem - The C64 Scenemusic Podcast
http://8bitmayhem.untergrund.net |
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Radiant
Registered: Sep 2004 Posts: 639 |
charliechuck: You probably want to use VICE instead of CCS64; it has more neat development features, as well as more accurate emulation. (But YMMV, after all.) |
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charliechuck Account closed
Registered: Dec 2006 Posts: 3 |
Thanks for help, I've been playing games on CCS for a few years, so i stuck with it, but I'll try VICE.
i had a look at C64copy 4.20 last night but I'm more confused now. Maybe I should try a different Character set generator. Can anyone recommend one that is good, runs in windows and outputs the character set directly to a PRG file? |
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Scout
Registered: Dec 2002 Posts: 1568 |
As far as I know there isn't any C64 chareditor for Windows.
That Charpad thing sucks because it has some kind of own format.
Next time do an inventory of the tools you want to use, figure out how they work (RTFM!) and test if they fit your gameproject-needs before you really start.
I don't know which other editors you could use but others can shine a light on this.
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8Bit Mayhem - The C64 Scenemusic Podcast
http://8bitmayhem.untergrund.net |
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Mace
Registered: May 2002 Posts: 1799 |
If it runs in WinVICE, it runs in Windows... so why not just use a generic C64 tool? |
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charliechuck Account closed
Registered: Dec 2006 Posts: 3 |
Quote: If it runs in WinVICE, it runs in Windows... so why not just use a generic C64 tool?
That would seem to be the easiest, but I've always found programming/graphics inside an emulator awkward, no mouse, different keyboard layout, perhaps VICE is less awkward than CCS64 is? thanks for help. |
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Radiant
Registered: Sep 2004 Posts: 639 |
Sure there are character editors for Windows, i.e. Cuneiform and a few among cadaver's tools (at http://covertbitops.c64.org ). |
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chatGPZ
Registered: Dec 2001 Posts: 11116 |
in charpad use "save as seperate". the resulting .chr file is the plain charset, only without a loadadress ... so use your favourite tool (hexeditor, whatever) to add 2 bytes loadadress at the beginning, and all is fine. |
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Twoflower
Registered: Jan 2002 Posts: 434 |
Charpad is kind of good, but doing anything save editing fonts or charset graphics in it is pointless. I'd heavily suggest the usage of some other, windows-based map-editor. There is actually a few usable ones - Harry Mulders GBTD/GBMB (Gameboy Tile Designer and Map Builder) is my favorite, but that's because I have used it a lot.
There are some limits in GBTD/GBMB. The most irritating one is that if you use metatiles, they're limited to 3 colors+background per metatile, and the fact that you have to convert all the palettes by hand. But it's perfectly capable of exporting the data for usage on the 64 in quite a few different ways of mapping. Google it. |
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Twoflower
Registered: Jan 2002 Posts: 434 |
Oh yes - some tips for you folks out there on generic PC-based mapeditors which might be of some use. The problem with these editors are to get a decent output format of the map for use with the C64. These are the best options I found:
OpenTUME - Could well be use for C64 purposes.
Tiled - Java-based map editor.
Mappy - Nice multi-platform Amigalike map-editor.
TileStudio - Completely programmable output.
This might be more than kind of off-topic in this topic, but whatever. |
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