Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > Berzek for C64
2008-07-30 18:07
trip6
Account closed

Registered: Jan 2007
Posts: 51
Berzek for C64

Hello... I recently recieved assembler source code for Berzerk video game. I was told that I would have to use CCS65 to compile it. However, I am quickly realizing that I have no idea how to do this in CCS65. Can some one help me our compile this for me with CCS65 if I sent the source code? All help is appreciated, I'd love to get a port of this classic on the C64.
 
... 260 posts hidden. Click here to view all posts....
 
2008-08-26 20:11
Scout

Registered: Dec 2002
Posts: 1568
Quote: me *pray* that Martin Piper will do c64 berzerk....

Get real.

Fun thread tho; a little cute space for Lemon64 users on csdb.

2008-08-26 21:14
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Fungus was talking about doing it a while back and i did a bitmap logo - if anyone gets working code going, get in touch if y'want it. =-)
2008-08-26 21:19
Scout

Registered: Dec 2002
Posts: 1568
Quote: Fungus was talking about doing it a while back and i did a bitmap logo - if anyone gets working code going, get in touch if y'want it. =-)

I hope the code is for an Atari 2600, developed in C and using hardware sprites?

(lol)
2008-08-27 07:19
Heaven
Account closed

Registered: Jul 2008
Posts: 102
Scout... I joined this discussion simply because I have done some conversions (f.e. Venus Express from Aleksi Eben with the well documented sources) and Metagalactic Llamas from VIC20 to Atari800).

And I am coding my RPG with soft sprite routines since two years (ok...what a progress... ;)) but since for few weeks I switched from bitmap modus on A800 to "c64"-like custom font model for the later port...

and because of researches I made regarding soft sprite routines (Zone Ranger, Gremlins, Bubble Bobble etc) I tend to say that it is more likely that you can get over the Atari Version of Berzerk to C64 as it seems to use not much complicated Atari chipset related stuff...

So... I am not kidding here...

2008-08-28 10:58
Martin Piper

Registered: Nov 2007
Posts: 645
Quote: Martin,

so...why not take the DIS6502 file of the Atari Version and have a go from there?


I had a spare chunk of time, DIS6502 is quite good as long as I ignore the terrible UI :). At least it helps find graphics and separate data and code blocks. The disassembly is only 2235 lines long of code mixed with data. Hmm...
2008-08-28 15:50
Heaven
Account closed

Registered: Jul 2008
Posts: 102
oh. that's cool. DIS6502 is very handy esp. when labeling stuff. you can double click on the label and jump through the code forwards and backwards.

but yes...GUI sux... ;) but more sux that there is no page up/down in the windows possible.

did you make a memory snapshot? or did you load the cart-image? because you have to be carefull as the .PRG files out there might be packed so there are more file segments included... (as Atari can simply link several files into one file...not like the 4 byte header c64 ones).






2008-08-28 18:09
Peiselulli

Registered: Oct 2006
Posts: 81
I used this
http://www.hex-rays.com/idapro/
to disassemble "boulder dash" for this release
Boulder Dash DTV final + Source
I tested DIS6502 too, but I thought IDA was better to handle ...
2008-08-28 18:11
chatGPZ

Registered: Dec 2001
Posts: 11140
IDA certainly is the best :)
2008-08-28 19:28
iAN CooG

Registered: May 2002
Posts: 3136
Quote: oh. that's cool. DIS6502 is very handy esp. when labeling stuff. you can double click on the label and jump through the code forwards and backwards.

but yes...GUI sux... ;) but more sux that there is no page up/down in the windows possible.

did you make a memory snapshot? or did you load the cart-image? because you have to be carefull as the .PRG files out there might be packed so there are more file segments included... (as Atari can simply link several files into one file...not like the 4 byte header c64 ones).








There are no such things as "segments" on C64 prgs or carts, it's only an exact dump of linear memory beween 2 addresses, so linked parts must be already at the right address or relocated at runtime.
2008-08-29 04:28
Martin Piper

Registered: Nov 2007
Posts: 645
Quote: I used this
http://www.hex-rays.com/idapro/
to disassemble "boulder dash" for this release
Boulder Dash DTV final + Source
I tested DIS6502 too, but I thought IDA was better to handle ...


I agree IDAPro is the best, but my licensed copy is on a different PC that is currently somewhere on a boat in the Pacific being transported to my new home.

That said, the disassembly produced by DIS6502 has let me get the Berzerk code up and running on a C64 with the code reloacted to a suitable memory address and it not trying to change ZP$01 all the time. :) So right now the Berzerk code appears to be running in a tight loop updating lots of locations in ZP to about $0380. Interestingly the loop it is running in uses very little stack stack, about five bytes. This memory access is of course being displayed by telling VIC to display the "screen" starting at $0000. :)

Next step is to hook the places where they display the screen and sprite data.

Would anyone like the code produced so far posted on Codebase?

Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ... | 27 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Røly/Mayday!
Acidchild/Padua
Barfly/Extend
Jammer
Knut Clausen/SHAPE/F..
Sepa/OCD
Walt/Bonzai
Guests online: 119
Top Demos
1 Next Level  (9.8)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.7)
5 Edge of Disgrace  (9.6)
6 Comaland 100%  (9.6)
7 Uncensored  (9.6)
8 No Bounds  (9.6)
9 Wonderland XIV  (9.6)
10 Bromance  (9.5)
Top onefile Demos
1 Layers  (9.7)
2 Party Elk 2  (9.7)
3 It's More Fun to Com..  (9.6)
4 Cubic Dream  (9.6)
5 Copper Booze  (9.5)
6 TRSAC, Gabber & Pebe..  (9.5)
7 Rainbow Connection  (9.5)
8 Dawnfall V1.1  (9.5)
9 Quadrants  (9.5)
10 Daah, Those Acid Pil..  (9.5)
Top Groups
1 Oxyron  (9.3)
2 Nostalgia  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 Crest  (9.3)
Top Logo Graphicians
1 Sander  (9.9)
2 Facet  (9.6)
3 Mermaid  (9.4)
4 Pal  (9.4)
5 Shine  (9.3)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.052 sec.