Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > Berzek for C64
2008-07-30 18:07
trip6
Account closed

Registered: Jan 2007
Posts: 51
Berzek for C64

Hello... I recently recieved assembler source code for Berzerk video game. I was told that I would have to use CCS65 to compile it. However, I am quickly realizing that I have no idea how to do this in CCS65. Can some one help me our compile this for me with CCS65 if I sent the source code? All help is appreciated, I'd love to get a port of this classic on the C64.
 
... 260 posts hidden. Click here to view all posts....
 
2009-06-30 01:25
Martin Piper

Registered: Nov 2007
Posts: 634
Quote: Agree with you guys for the maze bug. It's frustrating to see a robot surrounded by walls (can't get bonus when this happens!)

OK I'll fix it.
The maze will still have blocked off areas because I like the little side rooms it can generate. But I'll make it so that the robots are only placed where the player can walk. :)

2009-06-30 01:32
Martin Piper

Registered: Nov 2007
Posts: 634
V1.1 Only places robots where the player can walk, no more inaccessible rooms with robots hiding in them.
2009-06-30 09:08
enthusi

Registered: May 2004
Posts: 675
Wicked and nice mood!
Well done, to me it has all the design it needs visually.
2009-06-30 09:50
grennouille

Registered: Jul 2008
Posts: 222
Thanks alot Martin!

BTW the music is good like that! Rock and stressing music fits with this game.

What else are you planning to do before the final release? Seems already perfect to me!
2009-06-30 10:33
Martin Piper

Registered: Nov 2007
Posts: 634
Quote: Thanks alot Martin!

BTW the music is good like that! Rock and stressing music fits with this game.

What else are you planning to do before the final release? Seems already perfect to me!


The music was originally composed by Alan (back in 1992) for a top down scrolling city type of game (a lot like Citadel Citadel +9DH ) we were working on, the working title was actually "Citadel II" *ahem*. So the music was composed to fit with the rushing around corridors with robots chasing you, so I thought it would fit this game too. :)

If there are nasty bug reports then I'll fix those, otherwise this version is very nearly "the one". Then I'll release the source on codebase.
2009-06-30 16:01
trip6
Account closed

Registered: Jan 2007
Posts: 51
Very nice Martin... Thanks for your work... So far no other versions have been submitted. I believe I have your e-mail address from our previous conversation. If (more like when)you win the bounty for the original conversion, should I paypal the amount to that e-mail address or would you like payment mailed to you? Do you plan to work on an enhanced version to release beyond the deadline with trainers and advanced re-worked graphics to collect any of the additional bounties? If I recall you are in the UK, correct? I will play test this on a real C64 tomorrow evening, I encourage others here to do the same on a real C64. Once verified... I will pay the bounty as promised. We must then talk about a limited catridge run of the original version once you judge that it is 100% complete and ready for primetime or maybe a psychotronic release. We'll have to figure out if we'll need any licensing (I'll make some inquiries), which I'll finance if necessary to get this out there for the community. Thanks again, Great work and I look forward to play testing tomorrow.

Kevin
(Trip6)
2009-07-01 10:39
Martin Piper

Registered: Nov 2007
Posts: 634
I'm glad you like it. To help the community I'd actually prefer if the bounty were donated to help with the running costs of this site through this link: http://noname.c64.org/csdb/donate.php


I'll PM you my email address through the Lemon forums so we can talk about the other things. :)
2009-07-01 13:41
WVL

Registered: Mar 2002
Posts: 886
Quote: I'm glad you like it. To help the community I'd actually prefer if the bounty were donated to help with the running costs of this site through this link: http://noname.c64.org/csdb/donate.php


I'll PM you my email address through the Lemon forums so we can talk about the other things. :)


Martin Piper, new hero of CSDb :D

_/-\o_ _o/-\_
2009-07-01 17:34
trip6
Account closed

Registered: Jan 2007
Posts: 51
Whatever your wishes are I will honor them... No other versions were submitted besides yours, I will play test tonight and award the bounty... Thanks again Martin...
2009-07-02 01:49
trip6
Account closed

Registered: Jan 2007
Posts: 51
Play testing complete... All I can say is magnificent... Bounty Paid 100 Euros to CSDB...
Previous - 1 | ... | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Andy/AEG
St0rmfr0nt/Quantum
Stratford/Xenon
Asphodel
Sentinel/Excess/TREX
Dano/Padua
rexbeng
MuZZa/The Codeblasters
MAT64
QuasaR/CENTRiC
Guests online: 158
Top Demos
1 Next Level  (9.8)
2 Mojo  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Comaland 100%  (9.6)
6 No Bounds  (9.6)
7 Uncensored  (9.6)
8 Wonderland XIV  (9.6)
9 Memento Mori  (9.6)
10 Bromance  (9.5)
Top onefile Demos
1 It's More Fun to Com..  (9.7)
2 Party Elk 2  (9.7)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.5)
5 TRSAC, Gabber & Pebe..  (9.5)
6 Rainbow Connection  (9.5)
7 Wafer Demo  (9.5)
8 Dawnfall V1.1  (9.5)
9 Quadrants  (9.5)
10 Daah, Those Acid Pil..  (9.5)
Top Groups
1 Oxyron  (9.3)
2 Nostalgia  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 Crest  (9.3)
Top Coders
1 Axis  (9.8)
2 Graham  (9.8)
3 Lft  (9.8)
4 Crossbow  (9.8)
5 HCL  (9.8)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.203 sec.