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ptoing
Registered: Sep 2005 Posts: 271 |
Hires
Some time ago I started dabbling in standard Hires mode and i find it quite enjoyable. Also people seem to like the stuff i put up on CSDB in hires mode.
This makes me wonder why not more graphicians try to use it. Imo it is pretty easy to get a hang of and quite enjoyable.
Opinions? |
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Helm Account closed
Registered: Jul 2006 Posts: 25 |
"what kind of (Boris/Bell/whatever) copies or dragons are you constantly referring to?"
There isn't much Boris left, yes. After all, about all his pieces were copied more than once in the years of the combined commodore scenes... But there's still a lot of copies from other sources and sadly a lot of what either is, or seems to be wired straight conversions to interlace with minor touch-ups.
Jetboy:
The PC can do (almost) everything the c64 can, as it is a newer machine. I say almost because flicker pics don't flicker very convincingly on vice yet, the palettes we have are pretty darn close but not exact VIC palettes, and SID emulation last time I checked isn't 100% either. And of course, we are looking at the demos and art on computer screens, and not TVs, and that's a huge difference and always will be.
But art made on the c64, the PC or on any other platform that can do it, smartly navigating the technological-cum-abstract limitations of the c64 creates a very singular art style. That was, and remains my point.
So what do I admit to exactly by saying I work on the PC? We're both sitting in front of a PC (or pray tell, a mac?) right now. Your conclusions are your own to make. I believe I was pretty clear. |
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TDJ
Registered: Dec 2001 Posts: 1879 |
Quote: So you admit - pc can do everything c64 can. You do all your art on PC.
So just because you *can* do something on another machine/in another scene, you *must* do it as well? |
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Sander
Registered: Jan 2002 Posts: 491 |
Quote: So you admit - pc can do everything c64 can. You do all your art on PC.
Like Helm said earlier: 'I am talking about of the aesthetic qualities that occur out of working in the c64 limitations.'
What about crossdevelopers? |
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MRT Account closed
Registered: Sep 2005 Posts: 149 |
Quoting SanderWhat about crossdevelopers?
Oooh... Is this a way into this little discussion for coders??? |
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Scout
Registered: Dec 2002 Posts: 1568 |
Quote: Quoting SanderWhat about crossdevelopers?
Oooh... Is this a way into this little discussion for coders???
No, we shouldn't enter this discussion.
Those artists see us coders as a bunch of faul-mouthed constructionworkers who are only good for displaying their stuff.
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8Bit Mayhem - The Commodore 64 Scenemusic Podcast
http://8bitmayhem.blogspot.com/ |
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Sander
Registered: Jan 2002 Posts: 491 |
Quote: No, we shouldn't enter this discussion.
Those artists see us coders as a bunch of faul-mouthed constructionworkers who are only good for displaying their stuff.
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8Bit Mayhem - The Commodore 64 Scenemusic Podcast
http://8bitmayhem.blogspot.com/
That only goes for you, Roland.. ;) |
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Scout
Registered: Dec 2002 Posts: 1568 |
Quote: That only goes for you, Roland.. ;)
Huu... ;(
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8Bit Mayhem - The Commodore 64 Scenemusic Podcast
http://8bitmayhem.blogspot.com/ |
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Jetboy
Registered: Jul 2006 Posts: 227 |
Helm: I feel the difference between watching demos on PC and watching them on real thing. But conceptualy c64 is not giving you any extra psoibilities you wouldnt have on PC, or other modern machine. Opposite, it gives you restrictions.
You can aply all those restrictions on PC. Ha! You can invent any kind of restriction on PC and impose them on your art, or rather draw with those restrictions in mind. Not only you can create in c64 imposed aestetics, you can create your own aestetics - isnt that worth more for an artist? Being able to create their own aestetics, own style? Being original? It seems that it is what you pursue. You disregard people who draw "copies". Isnt using c64 aestetics instead of inventing your own the same as drawing Boris pictures on c64?
Technical hint: As for flicering in Vice - if you set your refresh to multiple of 50Hz it is bearable, with 50Hz it's almost the same as on c64. 100 and 150 Hz looks even beter as it seems to flicker less - but its less c64ish. |
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Helm Account closed
Registered: Jul 2006 Posts: 25 |
I am a comic artist by trade. I do stuff like this:
www.locustleaves.com/cinemabig.png
www.locustleaves.com/robotboy.png
When I make comics, I don't try to draw stuff that looks ultra-realistic, nor do I try to make comics that read like tv-shows or movies. I try to make comics that could only be comics, nothing else. To play up the individual strengths of the medium, so to speak.
So similarily, when I try to do Pixel Art, I try to find what the aesthetics that are inherent to it are, and play those up too. I don't want to do Computer Art that looks like oil on canvas. I should do that with oil... on a canvas (a point to consider is that nobody should be above translating an oil-technique effect to say, digital art. Cross-polination breeds innovation). So from this line of thinking I started to ponder on the inherent characteristics of the medium, and realized that they are borne of technical restrictions. Bit restrictions, tile restrictions, character restrictions. These were not, originally arbiterate, but rather imposed by technology. The semiotic significance therefore of Pixel Art, that which for me places is it as a disparate form of art than the generic 'Digitalized Art', is that which arises out of, but also seemingly transcends restrictions, while still being respectful of them. The absolute CONTROL of the artist over the atom (read: pixel) of his artistic universe (read: picture he's working on). No other art has such fine control. The control is borne from the limitation! Isn't that magical?
I am sure coders, musicians, just as much as graphicians on the c64 can appreciate this point. |
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Jetboy
Registered: Jul 2006 Posts: 227 |
So what was your problem with Boris copiers again? |
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