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Forums > C64 Pixeling > ik+ Graphics.
2007-02-22 15:37
Bones99

Registered: May 2005
Posts: 29
ik+ Graphics.

Hi .
I'm working on a remake of IK+ for PC, my plan is to make it network enabled with a lobby system so that it works on a winner-stays-in basis , and challengers can queue to challenge the champion over the internet. The problem I have is that I cant draw :( and even if I could it would be pointless to re-create all the gfx by hand).

I wonder if anyone knows where I could get the graphics from ? I wrote a ripper and found the sprite data using a ccs64 freeze file, but I cant seem to understand that pattern in which the graphics are loaded.

Any version(c64,amiga,ST etc) of the gfx is welcome.
Can anyone help ?
 
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2007-02-25 21:28
cadaver

Registered: Feb 2002
Posts: 1154
It's a nice start, but what it really needs is getting rid of that "sliding" motion. For the classic karategame feeling, only move your sprite when also changing animation frame.
2007-02-25 22:14
Motion
Account closed

Registered: Aug 2002
Posts: 69
Someone has already coded a flash version of the game, go take a look - it's quite impressive. I just remembered it, saw it some years ago. infact, it looks like the original!

http://ant.simianzombie.com/games/ik/ik.php
2007-02-25 22:17
Bones99

Registered: May 2005
Posts: 29
Quote: Someone has already coded a flash version of the game, go take a look - it's quite impressive. I just remembered it, saw it some years ago. infact, it looks like the original!

http://ant.simianzombie.com/games/ik/ik.php


Yeah .. I've been in touch with him, he helped me source sum resources ..
its not multiplayer online though thats my target ;)
2007-02-27 21:09
Bones99

Registered: May 2005
Posts: 29
Quote: It's a nice start, but what it really needs is getting rid of that "sliding" motion. For the classic karategame feeling, only move your sprite when also changing animation frame.

Thanks.

I've done some work on fixing the movement, I think its a lot better (use the original dl link to try it out) the player no longer glides along the floor, and I did a little work on the network element, but my brother has now decided to re-work his server-client model from the ground up so I have to wait for him to get that done before net connectivity becomes a reality.
I'm also worried about facing the other direction ..

I have all the graphics for the 'facing right' animations, and I thought I could simply flip the sprite if the player turns around, but there doesn;t seem to be any easy way of doing that. The other option is to flip the entire animations bitmap and set up a second index map for that ERG! So much work .. but hey .. no pain no gain

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