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algorithm
Registered: May 2002 Posts: 347 |
Introducing Tri-Lace
Coming soon..

Yes, It does flicker but this is reduced somewhat with interleaving of fields (as well as not mixing combo's which produce high flicker.) This gives a shimmer effect.
Each 8x8 block can have up to 8 mix colors. Image above utilises non brute force and partial flicker reduction (with hand selected color combo's.) Still optimising the routine. (Brute force takes over 8 hours!) but managed to reduce it down to around 2.
Non interleaving allows full 320x200 view with virtually no CPU usage (but looks horrendous on non stable refresh displays)
Using new compiler (Now can build x86/x64 linux /windows executables
As far as i am aware, there only seems to be one demonstration (which utilises 4 screens - but in petscii). If there are any which use more than two screens for colormixing etc. let me know |
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The Phantom
Registered: Jan 2004 Posts: 158 |
How excited is the father?
"My son Joshua Jayden born 12/01/10"
That day is still 11 months away in Chicago.
Congrats! |
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Stingray
Registered: Feb 2003 Posts: 99 |
Congratulation Algorithm on the birth of your son, always show him right from wrong because you are his Father, and then maybe, you can teach him "The Way of the 64!". |
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algorithm
Registered: May 2002 Posts: 347 |
Updated version
Major Bug fix in luma check flags. Previous version would sometimes discard matches and replace with bad luma combinations.
Some optimisations+ more. Click below
http://noname.c64.org/csdb//release/?id=87089 |
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algorithm
Registered: May 2002 Posts: 347 |
Now finally a linux version below (as well as the usual win32)
Tri-Lace Converter. Build 23-01-10
Both Win32 and Linux versions now have an additional option to render according to Brightness only (luma only mode)
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Carrion
Registered: Feb 2009 Posts: 72 |
which gui toolkit is used on windows/linux? any chance to have it on Mac?
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algorithm
Registered: May 2002 Posts: 347 |
Most of the main processing code is now written in assembler for the new release (probably the final release of this converter) below
Previously used borland C for the other progreams. GUI creation was total bliss, but was lacking in some other area's
Tri-Lace Converter. Build 25-01-10
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Copyfault
Registered: Dec 2001 Posts: 107 |
Quite interesting tool indeed. Cheers to Algorithm for reviving a little interlace madness at times non-interlace modes seem to be more fashionable;) It's variety that counts, isn't it?
However I'm wondering if you plan on making a full Tri-Fli-Version one day. This should make colour distribution even more flexible. Another interesting idea would be to mix one Hires FLI screen among two MC FLI screens (which would be equal to Hires FLI + IFLI).
Speaking of TriFli: has such mode been used in any demo before? I have a faint remembrance that someone posted smth about TriFli a while ago - unluckily I don't remember the thread. |
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algorithm
Registered: May 2002 Posts: 347 |
There was an article in regards to TriFLI some time ago (I believe it was the Discovery magazine. But this was not realised fully and released
Full TRI FLI is possible (Although probs with $1000 and $9000 4k banks hence duplication of screens required as well as being careful not to overwrite stack area. etc but quality increase would not be as dramatic as the change from standard hires to x2 fli.
MFLI hint hint ;-) (Hires/Mcol mix) would certainly generate less errors than standard IAFLI.
Non interlaced full screen, it would be NUFLI/MUFLI which are the ultimate graphic mode. (But of course if using slightly smaller screen, you can have FLI PER line with sprite underlay which greatly decreases the error. (XFLI etc)
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Copyfault
Registered: Dec 2001 Posts: 107 |
Quoting algorithmThere was an article in regards to TriFLI some time ago (I believe it was the Discovery magazine. But this was not realised fully and released
Sad that it has not been finalised. Nevertheless I think there was someone in another thread dropping a line like "Nothing beats TriFLI" or alike. This made me think that some TriFLI-Pic might have been released already, but obviously not.
Quoting algorithm Full TRI FLI is possible (Although probs with $1000 and $9000 4k banks hence duplication of screens required as well as being careful not to overwrite stack area. etc but quality increase would not be as dramatic as the change from standard hires to x2 fli.
I agree that Fullscreen TriFLI is tricky but doable;) Is the quality increase really that 'low'? Somehow IFLI plus an additional Hires FLI "layer" feels tempting ;)
Quoting algorithmMFLI hint hint ;-) (Hires/Mcol mix) would certainly generate less errors than standard IAFLI.
So you call it "MFLI" what I call "ILM" :)). Wonder why you didn't release a converter for that mode already. Should be close to no effort with all the converter code that you've done so far...
Quoting algorithmNon interlaced full screen, it would be NUFLI/MUFLI which are the ultimate graphic mode. (But of course if using slightly smaller screen, you can have FLI PER line with sprite underlay which greatly decreases the error. (XFLI etc)
Wasn't someone rambling about an UFLIMAX mode a long time ago? Wouldn't that one be even "better" than NUFLI? Hmm, I should better check all the NUFLI features again in order to sort that out... |
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algorithm
Registered: May 2002 Posts: 347 |
Quote: Quoting algorithmThere was an article in regards to TriFLI some time ago (I believe it was the Discovery magazine. But this was not realised fully and released
Sad that it has not been finalised. Nevertheless I think there was someone in another thread dropping a line like "Nothing beats TriFLI" or alike. This made me think that some TriFLI-Pic might have been released already, but obviously not.
Quoting algorithm Full TRI FLI is possible (Although probs with $1000 and $9000 4k banks hence duplication of screens required as well as being careful not to overwrite stack area. etc but quality increase would not be as dramatic as the change from standard hires to x2 fli.
I agree that Fullscreen TriFLI is tricky but doable;) Is the quality increase really that 'low'? Somehow IFLI plus an additional Hires FLI "layer" feels tempting ;)
Quoting algorithmMFLI hint hint ;-) (Hires/Mcol mix) would certainly generate less errors than standard IAFLI.
So you call it "MFLI" what I call "ILM" :)). Wonder why you didn't release a converter for that mode already. Should be close to no effort with all the converter code that you've done so far...
Quoting algorithmNon interlaced full screen, it would be NUFLI/MUFLI which are the ultimate graphic mode. (But of course if using slightly smaller screen, you can have FLI PER line with sprite underlay which greatly decreases the error. (XFLI etc)
Wasn't someone rambling about an UFLIMAX mode a long time ago? Wouldn't that one be even "better" than NUFLI? Hmm, I should better check all the NUFLI features again in order to sort that out...
That article on TriFLI was actually only referring to 4 standard hires bitmap screens. not sure where the FLI came from. I remember someone posting something like this too. As far as I am aware. the only screenmode (apart from the images via my converter) that flicks more than three screens is in the Goa Brudbilder series (but that flicks 4 petscii screens
The huge amount of ram usage in True per line FLI in three screens is a severe disadvantage in comparison with the quality attainable in the x2 fli mode. I may include this feature (planned in one of the forthcoming parts of a production)however. Ofcourse perline FLI would result in a higher definition image.
MFLI is near or enough ready. I am planning on releasing some tools after demo is produced. (including ofcourse the CSAM2 and CAudio tools) 60 bytes per frame video and 60 bytes per second compressed audio :-) hope i have not given that much away :-)
FLI per line in the UFLI etc would certainly result in a dramatic increase in visual quality (ofcourse fully dependant on the converter as well).
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