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Forums > CSDb Discussions > The Future of Demo Art: The Demoscene in the 2010s
2010-09-06 11:29
Sander

Registered: Jan 2002
Posts: 487
The Future of Demo Art: The Demoscene in the 2010s

Check out this great read:
http://www.pelulamu.net/countercomplex/the_future_of_demo_art/

By Viznut/Pers' Wastaiset Produktiot.

An excerpt (to stir it a bit:)
"Almost any deviantART user could submit their work in an average graphics compo, sometimes even win it. As almost anything can be a "demoscene production", being a "demoscener" is no longer about what your creative methods are like, but whom you hang around with."
(Note: this is not about the c64 scene in particular)

Thanks Viznut for your great work!
2010-09-06 19:04
wacek

Registered: Nov 2007
Posts: 501
Quote:
"demoscener" is no longer about what your creative methods are like, but whom you hang around with


Was it ever about anything else? Did I miss a memo? ;)
2010-09-06 19:12
macx

Registered: Mar 2002
Posts: 250
"Demoscene", pleeaase. The c64 scene is a community with continuity since the past 25 years, ie. totally different to the retroscenes on VIC-20 or Atari.
2010-09-06 19:21
chatGPZ

Registered: Dec 2001
Posts: 11116
its also very different from the artsyfartsy pc demoscene, to which that statement mostly applies to :)
2010-09-06 21:19
Oswald

Registered: Apr 2002
Posts: 5017
if you look at programming, or making music (64k/4k), its still about the methods, but even in gfx you can choose tools that are strongly connected to the scene. (grafx2) also, its what do you contribute TO.

anyway probably I'm too dumb for this, but the article doesnt really goes anywhere imho. I cant get anything out of it as a new fact or revelation.
2010-09-06 22:20
STE'86

Registered: Jul 2009
Posts: 274
I think theres some valid observations on there. recreating your "glory days" is definitely true on many levels.

i do however notice the writer seems to write with a 90's perspective even tho he says the demo scene is 25 years old.

the comment about the 80's being about piracy and 90's being about the dream of working in the industry is particularly indicative of his timeframe of experience.

Most of the original 25 year mark demo writers who aspired to, had already passed into the industry by the late 80s if they were suitable. (game production requires a different mindset to demo production, and is usually based on stamina rather than "flair").

speaking of reliving glory days, this got released to Andreas today.



so i guess you "could" say that makes me 24 years and about 7 months as a "scener". do i get a badge for that? :P

"princes of the universe" & "who wants to live forever" sids anyone? Galway style naturally. :)

Steve
2010-09-06 23:48
Oswald

Registered: Apr 2002
Posts: 5017
"do i get a badge for that? :P"

here:



;)

(edit, btw love that pic, very nice details, and oldschool vibes & technique, but at its best)
2010-09-07 09:42
Luca

Registered: Apr 2002
Posts: 178
Loved reading that: solid, consistent, visionary, free from most of the mainly known sceners'hard puts. While text flows, the reader can't keep from placing their own productions into the author's theoretical scheme and check if that works (and how it works).
That's a precious paper which worths to be spread.
2010-09-07 10:08
Frantic

Registered: Mar 2003
Posts: 1627
I have a whole bunch of objections to this text, both on the level of various statements that are made and when it comes to the level of abstraction from (and homogenization of) actual scene activities as a matter of methodology when it comes to providing accounts of "what the scene is (or will be) about". However, I can't be arsed to discuss them here. I'd rather do some SID-music instead or perhaps code a little on yet another player... :)
2010-09-07 10:25
Sander

Registered: Jan 2002
Posts: 487
Quote: I have a whole bunch of objections to this text, both on the level of various statements that are made and when it comes to the level of abstraction from (and homogenization of) actual scene activities as a matter of methodology when it comes to providing accounts of "what the scene is (or will be) about". However, I can't be arsed to discuss them here. I'd rather do some SID-music instead or perhaps code a little on yet another player... :)


Shame - i was kinda looking forward to your response.. Even more now you've stated this :)
There's too much talk - agreed. Yet this is not about trivial csdb-drama matters.
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