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Forums > CSDb Discussions > Prince of Persia for Commodore 64/128
2011-10-09 19:28
Mr. SID

Registered: Jan 2003
Posts: 421
Prince of Persia for Commodore 64/128

So the time has finally comeĀ…

I'm proud to announce the release of Prince of Persia for Commodore 64/128 (PAL and NTSC).
The game will be available as a free download on the 16th of October 2011.

It will ship in the form of an EasyFlash .crt file. Any EasyFlash compatible cartridge will support the game (this should include the Chameleon and AlienFlash systems). VICE 2.2 and later also features EasyFlash support.
There is no disk or tape version (and there might never be one).

I will release more information during the coming week and will start to publish detailed documentation of the
development of this version (including my reverse-engineering work of the Apple II version) after the release.

In the mean time, here are some screenshots to get you psyched. I welcome all your comments and questions.





 
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2011-10-11 15:28
STE'86

Registered: Jul 2009
Posts: 274
Quote: Quoting STE'86
yes but when u actually look the game dispassionately, apart from the painters algorithm and the smooth animation, it doesnt actually do a fat lot does it?

Well... the main problem is (apart from the amount of animation frames) is the amount of colors (without exception 5 including BG) in the actors and the nice gimmick of moving behind scenery.
If you'd do it all in sprites the amount of frames could be handled. (Cadaver's metal-warrior used all kind of tricks like packing and mirroring) But you'll be stuck with the other two problems. (defining another sprite for just 5 pixels of hair. or dynamically building sprites for various parts of scenery that have to move in front of you)
That could be solved by using bitmap-based graphics but that takes a lot of speed-code to get a decent frame-rate.
Anyways. mr.SID seems to have solved it so we'll just have to see.


Yeah. I have a fair idea of how it works really. seeing as how I did a fair chunk of the graphics used in the game :)

Steve
2011-10-11 15:53
Linus

Registered: Jun 2004
Posts: 638
Quote: Looks fantastic! Mr. Sid has some projects under way, thats for sure... and what a way to celebrate my birthday with the release of this gem :D

Same here ;)

I thought a certain grumpy old man from denmark did the music, btw.
2011-10-11 15:54
Mr. SID

Registered: Jan 2003
Posts: 421
No, that grumpy old man from Denmark was also too lazy. :) No hard feelings...
2011-10-11 17:39
Soren

Registered: Dec 2001
Posts: 547
Well, the only thing fun doing soundwise on that projekt would be the sound effects... the original music itself sucks too much donkeyass and is very boring and annoying... So with that point of view I was surely not the best choise for converting the music. :-)
2011-10-11 17:41
Soren

Registered: Dec 2001
Posts: 547
Now that Linus is a dad, we can expect him to grow very grumpy, due to lack of sleep, sex, party and whatsoever. :-)
Viruz - a few grumpy old men. ;-D
2011-10-11 18:10
Mr. SID

Registered: Jan 2003
Posts: 421
Here's a little video of the title sequence of the game:

http://www.youtube.com/watch?v=C8DDd7gEnkc
2011-10-11 18:21
cadaver

Registered: Feb 2002
Posts: 1153
Music conversion is very Cinemaware-like :)
2011-10-11 18:32
Mr. SID

Registered: Jan 2003
Posts: 421
Is that good or bad? :)
2011-10-11 18:32
Linus

Registered: Jun 2004
Posts: 638
Quote: Now that Linus is a dad, we can expect him to grow very grumpy, due to lack of sleep, sex, party and whatsoever. :-)
Viruz - a few grumpy old men. ;-D


Haha <3
2011-10-11 18:50
cadaver

Registered: Feb 2002
Posts: 1153
Quote: Is that good or bad? :)

Good I'd say, as it fits the rest of the package perfectly.
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