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Forums > CSDb Entries > Event id #3391 : C64GFX.com CharSet Logo Compo 2024
2024-02-07 17:13
Shine

Registered: Jul 2012
Posts: 330
Event id #3391 : C64GFX.com CharSet Logo Compo 2024

✅ I am in! (After more than a decade!)
 
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2024-02-19 19:27
hedning

Registered: Mar 2009
Posts: 4612
Quote: In 10 years (or more) most of us wont remember *anything* :D

2024-02-19 19:55
CreaMD

Registered: Dec 2001
Posts: 3036
Quote: In 10 years (or more) most of us wont remember *anything* :D

I will never forget you.
2024-02-19 19:56
4gentE

Registered: Mar 2021
Posts: 118
Quote:
In 10 years (or more) most of us wont remember *anything* :D

Oh, I’m halfway there. Wait, what was I saying… ;-)

Quote:
iconic and boring are not mutually exclusive

You, sir, are sharp indeed! You immidiately saw through my cheap shot.
2024-02-20 09:25
Sander

Registered: Jan 2002
Posts: 491
I'd like to see a rule being added; Transparency about using fonts.

I've seen some entries which are completely based on a font, and some that are handcrafted. That's kinda unfair (if kept a secret).

For example using a font:


Vs handcrafted type


(@groepaz, you mentioned it somewhere before. The font issue sure was addressed, but we decided to keep the doc short, and not go into too many details).
2024-02-20 11:03
MagerValp

Registered: Dec 2001
Posts: 1059
Quoting Sander
I'd like to see a rule being added; Transparency about using fonts.

Why a rule and not just let voters decide?

Lazy logos are going to be voted down anyway.
2024-02-20 11:13
Sander

Registered: Jan 2002
Posts: 491
Quote: Quoting Sander
I'd like to see a rule being added; Transparency about using fonts.

Why a rule and not just let voters decide?

Lazy logos are going to be voted down anyway.


Voters cannot ‘decide’ if it was self crafted. One could only know if it was mentioned.

The voter should know what he/she is judging. If the Carillon logo was handcrafted, I’d rate it very high. But knowing it’s a font conversion, the appreciation is much less.

‘Lazy logos’ is interesting, making something look simple, and good, is usually the most difficult :)
2024-02-20 11:25
Oswald

Registered: Apr 2002
Posts: 5027
So maybe same way every effect in demos should be labelled if realtime or not code is copied from another coder or not, and SID pieces too, why only GFX gets this threatment?

How do we know that Vision logo is original work?

https://www.dafont.com/barett-street.font?text=Vision
2024-02-20 11:26
Hein

Registered: Apr 2004
Posts: 933
Quote: So maybe same way every effect in demos should be labelled if realtime or not code is copied from another coder or not, and SID pieces too, why only GFX gets this threatment?

How do we know that Vision logo is original work?

https://www.dafont.com/barett-street.font?text=Vision


You can never be sure it's original, but I am. :)
2024-02-20 11:32
Sander

Registered: Jan 2002
Posts: 491
Quote: So maybe same way every effect in demos should be labelled if realtime or not code is copied from another coder or not, and SID pieces too, why only GFX gets this threatment?

How do we know that Vision logo is original work?

https://www.dafont.com/barett-street.font?text=Vision


Maybe, I’ll leave that to the programmers.

Good point about the Vision logo, as Hein did not mention a source, I assumed it was his own. That’s how it works.

In case of Carillon I recognized the font and asked Aleksi to be open about it.
2024-02-20 11:37
Raistlin

Registered: Mar 2007
Posts: 575
Quote: So maybe same way every effect in demos should be labelled if realtime or not code is copied from another coder or not, and SID pieces too, why only GFX gets this threatment?

How do we know that Vision logo is original work?

https://www.dafont.com/barett-street.font?text=Vision


The comment about code is one that I was thinking about today… there’ve been some demos of late that have quite seriously borrowed others’ ideas.

The music bands playing instruments along to the music

The Daah! Those Acid Pills (copied a few times, most recently in Multiverse).

Comafight

Performers’ weird D800/anim scrolling layers thingummy (Lethargy made a homage to this)

Etc etc. I’m sure I’ve done it myself too.

I’ll try to give references in future for things that I’ve copied, if i do… but I tend to try to avoid just downright copying others’ work - unless I see an avenue to make them seriously better (eg. The “Bob-trail” effect in No Bounds - adds a scrolling background AND more bobs than Bob had, and pretty much matches what fREUd was doing but without needing REU).
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