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ptoing
Registered: Sep 2005 Posts: 271 |
Hires
Some time ago I started dabbling in standard Hires mode and i find it quite enjoyable. Also people seem to like the stuff i put up on CSDB in hires mode.
This makes me wonder why not more graphicians try to use it. Imo it is pretty easy to get a hang of and quite enjoyable.
Opinions? |
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Helm Account closed
Registered: Jul 2006 Posts: 25 |
Most graphicians are passionate about the scene only because of nostalgia and not because of what the machine itself stands for aesthetically. Same with the Amiga, where the best pixel technicians occured (Made, Danny, Lazur, so on) there was so much interest because the Amiga was cutting edge. When most of these people switched to Photoshop (as that was cutting edge then), they made -in my opinion- mostly bad or uninspired art. What changed? What changed was the limitation of the machines. They were working on Computer Aesthetic without knowing it. The discipline of hand-pixelling, of fixing your color ramps yourself, not just blur tool, dodge tool and photo tracing. You can pixel a c64 mcol pic today on a PC and still respect and understand that methodology and the aesthetic it feeds. The c64 is no longer cutting edge. But it is magical.
I think the c64 is amazingly potent. Widepixels, the BEST DAMN 16 COLOR PALETTE EVER, restricted modes, character limits. All this stuff should be in the art. Reminding the user that he's not seeing a picture that could be anywhere else than on the c64. |
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Bizzmo Account closed
Registered: Mar 2005 Posts: 82 |
You can't go wrong with "lizards and ladies" though can you? *ahem*
I personally enjoy the challenge posed by multi-colour pixels, the limite palette etc, and must admit that I'm asking myself why I never tried hi-res... |
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Jetboy
Registered: Jul 2006 Posts: 217 |
> I think the c64 is amazingly potent. Widepixels, the BEST
> DAMN 16 COLOR PALETTE EVER, restricted modes, character
> limits. All this stuff should be in the art. Reminding the
> user that he's not seeing a picture that could be anywhere
> else than on the c64.
It does not work like this. If you have no restrictions you can make any picture you could do with restrictions. Not vice versa.
Besides - for me, as for many others - demos scene is about doing impossible, not about limiting yourself to restrictions. Though i've always been more of a coder than artist. |
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Helm Account closed
Registered: Jul 2006 Posts: 25 |
Yeah if you have no restrictions you can photoedit/retouch that picture of boobs+dragon so much easier. That's what I call innovation.
Working within restrictions is a challenging environment that promotes smart solutions to problems and forces you to be aesthetically strong. |
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ptoing
Registered: Sep 2005 Posts: 271 |
I am with Helm on this one. Whe i first tackled Hires I was thinking about how I could utilise it without trying to hide the restrictions and so came up with the chunk style i used for yus chunk. If I would not have had the restrictions i would have NEVER come up with this style, hence the point of aesthetic growth through restrictions.
Restrictions can also be freeing immensly, you know exactly what you deal with, no confusing stuff like more complicated modes, much less getting used to.
I agree that demoscene is about "showing the impossible" to a certain extent, but that should not hinder demos like Trans*Form or The Throkmorton Device to flourish. Nothing in those demos is mindblowing effectswise, but the clear graffic style they have is great and sometimes much more enjoable that zero-design-effect-slideshow demos. Those may be highly enjoyable for coders (Coderporn), but not so much for others maybe. I can appreciate a good effect and have been gobsmacked tons of times, but there are not enough designdriven demos in the C64 demoscene and I think this is more or less because of the same reason. Innovation is mainly seen in making new, better, faster effects and less coherence. |
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Stryyker
Registered: Dec 2001 Posts: 465 |
I like hires. There is nothing wrong with people using the more standard modes. As a bad coder it is sometimes nice to work with sometimes technically simpler modes. Frees up resources to dedicate for other things or do add effects via code.
Hires is also nice with certain colour choice because it more easily can be used in text modes or in to diskmags. Also compresses better.
Makes me remember Time Waster or something by Focus (my mind is failing me) which was very nice. From memory that used hires. Variety is the spice of life :) |
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ptoing
Registered: Sep 2005 Posts: 271 |
Very true Stryyker. Without variety life would be quite boring. I am not saying "OMG HIRES AND MCOL ONLY!", I would just like to encourage people who normally don't do it to try it. And I am working on an MCI picture myself atm, which should hopefully be released soonish. :) |
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Hein
Registered: Apr 2004 Posts: 933 |
Some people like the make life difficult for themselves by working in restricted mode. |
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ptoing
Registered: Sep 2005 Posts: 271 |
as i said above, restriction can be freeing :) |
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Hein
Registered: Apr 2004 Posts: 933 |
Quote: Helm: i agree on this. One thing you forget is that most 'gfxians' don't have a helicopter perspective like you do. (they have a history, and most are not that passionate about it).
Plus, most of us can't deal with the restrictions in a stylized way e.g. you and Ptoing are doing. Lack of talent/experience.
Keep in mind: 90% of the scene will probably go for a 'photorealistic' Boris Valleyo instead. It meets their ideal of aesthetics better (their ideals being formed by scenehistory). It's sad but true. There's a lot of movement though the last couple of years demowise, this will eventually change the view on the Boris stuff aswell.
Nonetheless, you and Ptoing are definately opening eyes of the conservatives amongst us, hopefully it pays off.
My 5 euros.
90%? I think you've missed out lately. These days hardly any serious (and grown-up) gfx-dude draws Borisses. Also not in PC-scene or Amiga scene. |
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