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Forums > C64 Pixeling > An update on ‘Pixel art in the C64 demoscene’
2024-02-01 16:54
Sander

Registered: Jan 2002
Posts: 491
An update on ‘Pixel art in the C64 demoscene’

Dear fellow sceners,

In response to the comments we received, we’ve made some changes to the document.
Our goal was always to find common ground to maintain the fun and integrity of our hobby.

What this is not:
- It’s not written to limit anyone (only to encourage openness)
- It’s not aimed at specific individuals (it’s a scene wide practice)

Read the document here

We’d really love to hear your thoughts on this update.
Please post them in this thread, be kind and keep it constructive and on-topic please.
 
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2024-02-02 22:22
4gentE

Registered: Mar 2021
Posts: 118
@ws: I see this problem (and possible solution) like this. I live in an apartment building. I separate my waste. I’m sure that some of my neighbors do not. I still think it’s a good idea (separating recyclables from bio etc.). The number of people that do not separate is in decline.
2024-02-02 22:28
acrouzet

Registered: May 2020
Posts: 80
In the end I think the overall goal here should be encouraging more transparency in graphics. If there's more transparency, individuals can make judgments on what processes they prefer rather than attempting to enforce scene-wide rules. Like I said before, the scene is very decentralized, so rule enforcement coming from a single source may be very difficult.

I think what makes graphics conversion such a difficult topic is that converting graphics is much more automated than say, converting notes from a DAW into a music tool, which still requires you to create much of the work yourself.
2024-02-02 22:31
ws

Registered: Apr 2012
Posts: 229
oh man i almost searched my ass of to find this gem again.

School Of Life
2024-02-02 22:39
chatGPZ

Registered: Dec 2001
Posts: 11145
Quote:
I think what makes graphics conversion such a difficult topic is that converting graphics is much more automated than say, converting notes from a DAW into a music tool, which still requires you to create much of the work yourself.

Are you sure? A decent converter can produce pretty good results, certainly comparable to what those common ifli converters do for gfx. How much manual work do you think was spent on Aurora Remix?
2024-02-02 22:47
acrouzet

Registered: May 2020
Posts: 80
Quote: Quote:
I think what makes graphics conversion such a difficult topic is that converting graphics is much more automated than say, converting notes from a DAW into a music tool, which still requires you to create much of the work yourself.

Are you sure? A decent converter can produce pretty good results, certainly comparable to what those common ifli converters do for gfx. How much manual work do you think was spent on Aurora Remix?


Ah. wasnt thinking about MOD converts, but I'd say that it's pretty obvious when digi is used. Perhaps one can spot a graphics conversion by dither patterns or something, but it's less of a certain thing.
2024-02-02 22:48
chatGPZ

Registered: Dec 2001
Posts: 11145
I can do the same with regular .sid, no problem. Its just another commandline :) (And this one is 2 channels sid too)

And indeed - converted gfx is usually super easy to spot on first sight. At least if you have played with this a bit yourself, the flaws and typical patterns are often very obvious.
2024-02-02 22:52
CreaMD

Registered: Dec 2001
Posts: 3036
Convert this ;-) https://www.youtube.com/watch?v=27mB8verLK8
2024-02-02 22:55
chatGPZ

Registered: Dec 2001
Posts: 11145
If you have a midi or mod, sure doable. And just like with converting GFX, the result depends a lot on the original - i certainly tried many more tunes than i released, a lot turn out pretty meh (just like effortless gfx converts)
2024-02-02 22:57
ws

Registered: Apr 2012
Posts: 229
now what https://bitmidi.com/pirates-of-the-caribbean-hes-a-pirate-3-mid
2024-02-02 22:59
CreaMD

Registered: Dec 2001
Posts: 3036
Quote: If you have a midi or mod, sure doable. And just like with converting GFX, the result depends a lot on the original - i certainly tried many more tunes than i released, a lot turn out pretty meh (just like effortless gfx converts)

Totally.
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